153
submitted 1 year ago by EfreetSK@lemmy.world to c/gaming@beehaw.org
you are viewing a single comment's thread
view the rest of the comments
[-] communist@beehaw.org 67 points 1 year ago

This seems like this is going to be heavily counteracted by better engines, and AI generation.

I wonder how it'll play out though.

[-] Skelectus@suppo.fi 34 points 1 year ago

I think so too. The process of content creation will become more efficient. I hope it will allow companies to try new and weird things with less risk.

[-] HolyDuckTurtle 2 points 1 year ago

I believe that, to an extent, this has actually caused some of these problems we're seeing. When tools become easier to use, more is expected from the devs, particularly in the AAA space.

A tool is made that, in theory, helps you do 12 months worth of work in 6, so they make the game twice as big. However, in reality you still have to deal with various unforseen problems, especially those caused by overconfidence in those tools. The real-world time is actually 9 months, but they're still expected to make that huge game in 12.

Crunch ensues, which burns people out, which means less quality work and damage to health.

I think it's generally up to responsible indie devs to use such tools well and control the scope of their projects. Just because you can, doesn't mean you should.

load more comments (2 replies)
load more comments (8 replies)
this post was submitted on 14 Jun 2023
153 points (100.0% liked)

Gaming

30547 readers
205 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS