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submitted 6 days ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] mistermodal@lemmy.ml 2 points 4 days ago

Oh yeah when did those come out and how much of Valve's revenue do they account for lol?

[-] ICastFist@programming.dev 1 points 4 days ago

If you count only Valve's own games' sales, those earned nowhere as much as the steam market trade of TF2 hats and CS skins

[-] mistermodal@lemmy.ml 1 points 3 days ago

Exactly, Valve's success has been defined by the extent to which they have financialized their few games, stretched their IP, and used that as a games publisher. It's because they're a rentier with no games of their own any more that they are a virtual economy monopoly...

this post was submitted on 04 Nov 2025
235 points (100.0% liked)

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