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submitted 3 days ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] SkabySkalywag@lemmy.world 38 points 3 days ago

They have the largest share and can direct the market/development, no question, but they not a monopoly. I think GOG has a good shot to complete as time carries on. At least while Gabe is still alive, they've been relatively ethical.

If the choice of largest developer platform is between Steam and companies like Epic, EA, or Microsoft, Steam still looks like a better alternative.

[-] ceenote@lemmy.world 15 points 3 days ago

I buy games on GOG when they're available, but it seems like their market share is getting smaller as time goes on.

That said, the barrier to entry for a Steam competitor is non-existent, so they may never really be able to have a true monopoly. They can still have problematic levels of influence, though. I'm sincerely worried about what direction Valve will take after Gaben retires or dies.

[-] Feyd@programming.dev 13 points 3 days ago* (last edited 3 days ago)

Yeah other than gog and itch every other platform is terrible. Epic gives a bigger share to devs and gives away a lot of free games, but they're a publicly traded company trying to buy their way into the market so they can enshittify.

Basically, there isn't a moat around pc game stores, but competitors aren't even trying to be as nice as steam, and many publishers don't publish to the best alternative because they want to use DRM (gog)

[-] okwhateverdude@lemmy.world 1 points 3 days ago

Epic gives a bigger share to devs and gives away a lot of free games, but they’re a publicly traded company trying to buy their way into the market so they can enshittify.

220+ free games in the library. One paid game that was an exclusive that wasn't worth it in the end. No other transactions. Haven't done the math, but in retail prices, that's a lot of money to piss away hoping I'll spend anything more.

[-] pory@lemmy.world 2 points 2 days ago

They're not giving away retail price games. They're paying dev teams single payouts to make a game limited-time-claimable. Your copy of a $60 game didn't cost Epic $60, it cost them "$400k divided by number of downloads within the promo period". And the devs take the payout because they know it's coming in addition to all the paying customers on Steam. Basically a guaranteed return on investment.

[-] okwhateverdude@lemmy.world 1 points 2 days ago

Whoa, that's really neat information. Thanks for sharing!

[-] pory@lemmy.world 2 points 2 days ago

MS Gamepass uses the same model. Some percentage of a customer's $30/mo doesn't go to Sandfall Studios for "selling" Expedition 33 on Gamepass, Sandfall got a fat lump sum from MS in exchange for MS being allowed to distribute their game to subscribers.

[-] okwhateverdude@lemmy.world 1 points 2 days ago

Another banger. What other secrets do you have to share?

[-] Feyd@programming.dev 2 points 3 days ago* (last edited 3 days ago)

Sure is! Didn't say their strategy was working lol

[-] BunScientist@lemmy.zip 11 points 3 days ago

Steam has so many features built-in like steam input, remote play [together], the forums with guides and stuff while most other platfors are relatively barebones, I'm not sure all stores have regional pricing either, they say Steam is a monopoly but they have done a lot to gain their market share for better or for worse

[-] CaptDust@sh.itjust.works 6 points 3 days ago

Came here to rant similarly. Just because they're the biggest in the market does not mean they have a monopoly. There are plenty of options available, no one is locked into using or selling on steam.

[-] FishFace@piefed.social 4 points 3 days ago

"Lock-in" doesn't make it a monopoly; market share does, and Steam dominates there. So much so that EA gave up on offering things exclusively on Origin.

[-] FishFace@piefed.social 4 points 3 days ago

They have the largest share and can direct the market/development

That means they're a monopoly. Having some small fry competitors doesn't make you not a monopoly.

this post was submitted on 04 Nov 2025
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