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submitted 1 week ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] pory@lemmy.world 2 points 1 week ago

They're not giving away retail price games. They're paying dev teams single payouts to make a game limited-time-claimable. Your copy of a $60 game didn't cost Epic $60, it cost them "$400k divided by number of downloads within the promo period". And the devs take the payout because they know it's coming in addition to all the paying customers on Steam. Basically a guaranteed return on investment.

[-] okwhateverdude@lemmy.world 1 points 1 week ago

Whoa, that's really neat information. Thanks for sharing!

[-] pory@lemmy.world 2 points 1 week ago

MS Gamepass uses the same model. Some percentage of a customer's $30/mo doesn't go to Sandfall Studios for "selling" Expedition 33 on Gamepass, Sandfall got a fat lump sum from MS in exchange for MS being allowed to distribute their game to subscribers.

[-] okwhateverdude@lemmy.world 1 points 1 week ago

Another banger. What other secrets do you have to share?

this post was submitted on 04 Nov 2025
237 points (100.0% liked)

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