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[-] mushroommunk@lemmy.today 33 points 1 week ago

Yeah AI is not the right choice for this. Plenty of procedural algorithms for this already. It's just very cost expensive hardware wise.

[-] 30p87@feddit.org 24 points 1 week ago* (last edited 1 week ago)

People often don't realize that most things can be and have been done with very simple algorithms, more advanced algorithms or at most very simple neural networks. Instead, they immediately jump to LLM integrations.

[-] tal@lemmy.today 1 points 1 week ago

Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are "important" based on their geometry or color/texture properties.

We have 3D engines that can use variable-LOD models if they're there...but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.

this post was submitted on 30 Oct 2025
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