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How gamers were nickel and dimed in 80s and 90s (besides arcades)
(programming.dev)
Vintage gaming community.
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What game was that, by the way? Because I immediately think every hotline worked the same: company makes one or two parts stupidly difficult to get through just so a few will end up calling. Sierra On-line's adventure games were notorious for their pants-on-head logic and hidden shit.
Paladins Quest for the SNES.
sorry for the delayed reply