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How gamers were nickel and dimed in 80s and 90s (besides arcades)
(programming.dev)
Vintage gaming community.
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I wouldnt call this nickle and diming.
I would call this a desperate life line in a world before the internet.
I spent a week smashing my head against a problem in a SNES game before giving up and calling the Nintendo Hotline. Which gave me the the solution to my problem, and did it relatively quickly and without much wasted time.. Which I found amazing, and always wondered how they had that information in the era before Gamefaqs.
The Nintendo Hotline was fantastic for me, because I lived close enough to Nintendo's US offices that the number wasn't long distance... and it wasn't a 900 number, so it never cost more than a regular phone call. I got all the hints I needed for free.
What game was that, by the way? Because I immediately think every hotline worked the same: company makes one or two parts stupidly difficult to get through just so a few will end up calling. Sierra On-line's adventure games were notorious for their pants-on-head logic and hidden shit.
Paladins Quest for the SNES.
sorry for the delayed reply