I love this analogue but especailly because in play the players start trying to plan on mission impossible and then ends with Yakkity Sax because something went wrong. Or my favorite is the completly finished heist without any problems and just before they leave they go YOLO and break everything on the way out
"I leave a 3"×5" notecard which reads, 'Congratulations! You have been part of a successful excersize to Strategically Transfer Equipment to an Alternate Location, courtesy of '"
The best part of DnD is when something no one anticipated or planned occurs. The dice and the group brain can do some weird fun things
Indeed. In VtM, my friend and I decided to strap dynamite on cats to destroy some other vampires. It was effective.
Of course. It's the most logical solution
Agreed. It's at this point I just hand the players the sheet-music for Yakkity Sax.
I love this analogue but especailly because in play the players start trying to plan on mission impossible and then ends with Yakkity Sax because something went wrong. Or my favorite is the completly finished heist without any problems and just before they leave they go YOLO and break everything on the way out
"I leave a 3"×5" notecard which reads, 'Congratulations! You have been part of a successful excersize to Strategically Transfer Equipment to an Alternate Location, courtesy of '"