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this post was submitted on 05 Oct 2025
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Damn, that's the same bass-ackwards logic that record companies use to say piracy makes them lose money.
Spoiler alert: the majority of people pirating your stuff would not have otherwise purchased it. You have lost nothing.
Similarly, the majority of people using gamepass to play the game would absolutely not have bought the game, especially since it's the same game as last time, with new names and skins.
For instance: the last call of duty game I bought was MW3. I only played black ops 2 when someone got two copies for their birthday and gave one to me I only remember playing for the zombies. I have played a total of less than 30 minutes, from startup screen to shutdown, of all the call of duties since then. Absolutely no chance in hell I'd buy another one. But I'm sure Microsoft would have included me trying it out as a potential lost sale of every one of them.
My g/f has been on the gamepass for the entire year that I have known her, and in that time has purchased one game, when it was removed from game pass. I tried out game pass for 1 month so I could access diablo 4 so we could play together on the pass, (I play on PC,) which had many other I wanted to play, like clair obscur expedition 33 and Frost Punk 2. The blizzard laucher has had some D4 free trials that I was able to do without a game pass sub, but sadly no cross platform play. During my time with gamepass I realized that for the cost of 2-3 months of game pass, I could own one of the games I wanted.
My g/f and I have had this discussion over and over. Eventually games get removed from the pass, meaning you lose access to a title unless you purchase it. Game pass is in essence a subscription model to demo games. Game demos used to be free. I remember getting disc demos for ps1 and ps2 games. Hell even some games on steam still offer free demos. Paying a subscription to demo and/or beta test a game is bonkers. I told my g/f I have no control over how she spends her disposable income, but I'm not paying for the pass. (I'm 10 years older than her, so I remember a time when you owned the games you bought, rather than paying rent to have access, which likely contributes to our difference in opinion.) I would straight up stop gaming all together if steam started charging a subscription to access the games I bought.
If MS was smart, they would pull a game from the pass after 1-3 months. People that feel they really enjoyed it are more likely to buy it, and others that thought the game was meh were never going to buy it anyway. But some of these games they have kept on the pass for 6 months or more. Based on the fact that they put one of their own franchises on the pass, these fuckers are not smart. They are robbing the studio that made the game to inflate game pass sub numbers.
I'm not pro Game Pass either, but this is misrepresentative. Game Pass isn't for demoing, it's for the large number of people who just don't return to games after playing them. They don't care about owning their games, and they may not even care that much about choosing their games, so Game Pass gives them things to do and plenty of hot new things to jump into while everyone is talking about them, all without ever having to pony up for anything specific unless it's the rare case of something they want to play more/again after it leaves Game Pass.
It's like the old console market where one would buy a game, then trade it in for credit on the next game. You feed money in to have things to play, and then some more if you actually want to keep something and have to make up for its trade in on the next game. Especially since things are probably getting discounted by the time they leave Game Pass, so the sub+price-to-keep may still end up being comparable/better than the original buy price.
It's just a different way of experiencing gaming, and Microsoft is obviously still trying to figure out exactly how much they can milk that market for that convenience. Quite a few smaller games can probably make more from Game Pass than they would from sales alone, because fewer people would buy the game than consider it added value on their Game Pass sub, and multiplayer games can jump-start their communities without going free.
I think for a series established that well, they should have a good estimate of how many people would have bought the game. Especially with the PlayStation crowd as a control group. Though there are probably more PS5s out there than Xbox Series devices. So in this case I do think that yes, a lot more people would have bought it.
If your argument was fully correct, there wouldn't have been many games sold on PlayStation either.
They would probably have loved to lower those 84% for PlayStation sales using the logic if it was justifiable. But no matter what, you'll always have to admit a mistake: either that GamePass hurts sales, that the market share of Xbox Series is small compared to the PlayStation or that your number one IP that you acquired for a lot of money and banked on no longer draws a crowd. Neither of these options looks good.
I really don't understand why people like those games. I don't find them fun at all. And the micro transactions are so fucking obnoxious.
They're a very pure and straightforward shooter experience with a lot of polish. I don't think it's that weird.
The level of monetization is totally unhinged at this point, but there's a good game buried underneath it all.
If you want w straightforward shooter you go play cs 1.6...
Cod is the single furthest thing from a straight forward shooter. There's fucking a billion random ass shit mechanics all stacked on top of the actual shooter.
A straightforward shooter has guns, the ability to run and jump and a map.
That's it. The moment you start adding abilities and magic techno bullshit it ain't a straightforward shooter.
See, CS is too far for me. Every weapon being a nearly instakill and no respawns just isn't fun for me. I'll give it to you that it's even simpler though.
I used to play black ops 1 a shitload. I was fresh out of highschool and it was my first online game after getting internet. I already liked FPS games and this was interactive FPS with actual skilled people instead of shitty bullet sponge bots.
As for why people love them so much now? I have no idea. I'm sure I also wouldn't have cared for them if I had played online games earlier in life.
I'd much rather have a compelling story nowadays.
People like them now because they are in the same situation you were when you liked them.
There didn't used to be microtransactions. And now days there's so many free options that paying for an annual title that has microtransactions seems a rip off in comparison because of the alternatives. And those alternatives have huge player bases.