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submitted 2 years ago by Louise@lemm.ee to c/gamedev

For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.

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[-] DarkAri 1 points 1 month ago

Another cool thing you can add is some of your own debugging like,

If debugswitch = true

StartTime = GetTime()

Do part of the loop

If debugswitch = true

EndTime = GetTime()

If (EndTime - StartTime) > then ReasonableTime DebugPrint("long wait time in process "x")

This will give you a message in the output console whenever a process takes more then 2 ms or whatever you set in the game loop.

this post was submitted on 24 Jun 2023
13 points (100.0% liked)

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