1216
Welp
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Do you crit-fail your players on ANYTHING? I can't imagine the dm ideas for how one in twenty swings should send your sword flying into the ether.
I crit fail my players on skill checks if they have a negative with modifiers.
"Oh you rolled a -1 on your lockpicking roll? Sorry bucko, you broke your pick off deep in the lock because what you thought was a false set was your tensioner slipping"
Pathfinder's four degrees of success system is so good here. A crit is any time you beat the DC by 10. A crit fail is any time you get 10 less than the DC. The system itself then tells you on a bunch of different spells/actions/effects what happens on a crit/success/fail/crit fail. It's handy because often this means a regular fail can still mean something good happens for you. In the case of lockpicking: