Do you remember your first character death? Was it memorable?
I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.
Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.
The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.
The player goes, "I'm going to russian roulette for a charge."
I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."
They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.
The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.
The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."
I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!
We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."
The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.
This is one I'm going to remember for a while.
TL;DR Don't go swimming in an ice covered lake planning to climb up a ships anchor if you can't swim or climb
A dwarf druid decides to stealthily board a ship that swims in a frozen lake. For that they break the ice, cast a sphere of air around them and their snake companion and jump into the ice cold water - protected for an hour. They then walk the long walk, recast the sphere and stand in front of the anchor. Swimming up after stopping the sphere is unlikely as they can't swim. So they try to climb the anchor. They fail because they can't climb. They fail again and again and again and again. Bruised and nearly out of mana they decide to go back. However, it is quite difficult to find the entry point in a frozen lake. When they finally do, they realize that they can't reach the entry point, because it is 2 and a half meter above the lakes floor as they went in a bit before breaking the ice. As the mana runs out they decide to stop the spell and swim up. But low and behold they still can't swim, fail miserably even though they got like 5 tests to make it by the generous GM and die together with their companion under the ice.
They went without telling anyone so nobody was there to get him out or to help in any other way...