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[-] sunbeam60@lemmy.ml 2 points 4 days ago* (last edited 4 days ago)

Many games are still hand optimised in assembly, at least the inner loops.

[-] Blackmist@feddit.uk 2 points 4 days ago

Compilers are pretty damn good at doing that by now.

I can believe there's some direct assembly usage down in the depths of Unity and Unreal engines, but the average game dev is probably not going to touch it.

[-] sunbeam60@lemmy.ml 2 points 3 days ago

I’d agree that the average game dev is on Unity or unreal and won’t be hand optimizing any inner loops.

But there are a surprising amount of studios still on their own tech and there the low-level engineers definitely do (I’ve worked in the industry and have seen it first hand - and done it myself).

It also tends to be at the start of a console’s life span before the compiler and linker is mature up against the hardware.

this post was submitted on 20 Aug 2025
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