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submitted 1 day ago by alyaza@beehaw.org to c/gaming@beehaw.org

I've noticed a trend—particularly in some recent RPGs—of, well, let's call it 'Netflixiness'.

Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible, devoid of any real character or context. There's an assumption that any moment the audience spends confused, curious, or out-of-the-loop is a narrative disaster.

I hate to keep knocking Dragon Age: The Veilguard about, especially since I still had a decent time with it all told, but the thing that made me break off from it after 60 hours really was its story. It's a tale that does get (slightly) better, but it gave me a terrible first impression I never quite shook.

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[-] subignition@fedia.io 6 points 1 day ago

It's actually a triple entendre.

Blue PrinceReferring to the protagonist, Simon P. Jones

Blue PrinceBlueprints, which enable the drafting mechanic the game is centered around

Blue PrinceIlex x meserveae, a species of blue holly of which the male version is called Blue Prince. (referring to Mt. Holly, where the game is set)

this post was submitted on 19 Aug 2025
92 points (100.0% liked)

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