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What game mechanics do you love and hate?
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Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it's like "oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related". That's just artificially inflating your game's difficulty, and it's lazy puzzle making. Boooo
The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did.