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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[-] rudyharrelson@lemmy.radio 54 points 1 week ago

The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.

[-] FartMaster69@lemmy.dbzer0.com 19 points 1 week ago

I mean this meme is built for strawmen that’s what it is

[-] RickyRigatoni@retrolemmy.com 11 points 1 week ago

And brother, I brought matches.

[-] SuiXi3D@fedia.io 18 points 1 week ago

The number of times my cleric/sorcerer has had to revivify the rest of his party…

[-] MajorMajormajormajor@lemmy.ca 12 points 1 week ago

If you ain't dying, you ain't trying.

[-] DragonTypeWyvern@midwest.social 20 points 1 week ago

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[-] fieldsofgold@ttrpg.network 1 points 5 days ago

Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can't move? I've never been clear on this and I'm more willing to look like a twerp about it on here than with a DM in person

[-] TheGreatDarkness@ttrpg.network 5 points 1 week ago

"Have you seen Kingdom of the Crystal Skull?"

[-] jjjalljs@ttrpg.network 5 points 1 week ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

[-] kichae@wanderingadventure.party 6 points 1 week ago

Win if you can, lose if you must, but always TPK.

[-] zakobjoa@lemmy.world 4 points 1 week ago

To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.

[-] TheGreatDarkness@ttrpg.network 2 points 1 week ago

Before my group got bored with D&D and we decided to give it a break and switch to Mage, it got to a level I was prepping to have the this level 13 party fight Vecna and Zariel at once, just to make it at least a little hard.

this post was submitted on 15 Jul 2025
263 points (100.0% liked)

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