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I made a 1d6 table of random rooms for a game I'm working on
(ttrpg.network)
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Since I'm playing in a notebook, I will just shorten or slightly extend rooms as needed and make doors (they must have been hidden the first time through ๐ ) to connect to previous rooms. Here is a messy example from a recent game.
That looks great! I've always wanted to do something similar, but the conflicting backtracks would be some sort of weird non-euclidian space. But mapping that would be hard.
I would have Daggerfall flashbacks if I tried to map that ๐
You could do that as an alternative to finding stairs down - instead you find a gentle slope that goes under the previous tunnels, then start a new floor.