13
submitted 1 year ago by TeaHands to c/gamedev

Hi all! Posting from my alt account on lemmy.blahaj.zone because it's been brought to my attention that we have users here from Beehaw and of course they can't see anything I'm posting with my main account @TeaHands@lemmy.world.

Sorry Beehaw folks, I'm still getting to grips with mod duties here.


Anyway. As part of the "try things and see what sticks" approach to community engagement, welcome to the new weekly chat thread!

Whether you have progress to show off ร  la Screenshot Saturday, a Monday morning gripe about unreasonable expectations on your team, or a Wednesday win, this is the place to share how your gamedev week is going.

You know game devs, if there's one thing we love more than making our own stuff it's living vicariously through others, so share away and let's see what everyone's been up to!

you are viewing a single comment's thread
view the rest of the comments
[-] TeaHands 5 points 1 year ago

To kick things off then. Progress on my little solarpunk city builder has basically ground to a halt the last couple of weeks among illness and other priorities. So it feels good to be back on the horse this weekend.

I've done some planning, picked out focus tasks for the weekend, and first up is to tweak this model a bit. It's the central "hub" building in my city and it's a little too six-way symmetrical for my tastes.

Here's how it currently looks in-game, I'm still in the prototyping stage so there's not much visual variety (all the house tiles are the same etc), but tackling that is a nice low-hanging task to ease me back in.

rolls up sleeves

Let's get to it!

[-] TeaHands 5 points 1 year ago
[-] Pydin 3 points 1 year ago
[-] TeaHands 2 points 1 year ago

Thanks. I feel like this screenshot maybe makes it look further along than it actually is but never mind ๐Ÿ˜…

[-] saffron@sh.itjust.works 2 points 1 year ago

This is so pretty! Are the little capsules going to be people?

[-] TeaHands 3 points 1 year ago

Thanks! Yep, I've been learning how to do AI navigation for the first time so currently they wander randomly around town. Including over bridges between hexes that are currently invisible and only exist in the code ๐Ÿ˜…

[-] saffron@sh.itjust.works 2 points 1 year ago

Awesome! That does sound complicated though!

[-] TeaHands 2 points 1 year ago

Luckily gamedev Mastodon took pity on me and pointed me in the right direction for the nav stuff lol, I would definitely have been lost otherwise. Still, another thing checked off the "to learn before I'll feel like a real game dev" list! ๐Ÿ™ˆ

this post was submitted on 29 Jul 2023
13 points (100.0% liked)

GameDev

2825 readers
1 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! โ™ฅ

GameDev Telegram chat.

founded 2 years ago
MODERATORS