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Art imitating life? (lemmy.world)
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[-] OhStopYellingAtMe@lemmy.world 159 points 2 months ago

The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?

[-] carotte 47 points 2 months ago

to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)

[-] JackbyDev@programming.dev 13 points 2 months ago

It's so annoying that this incorrect fact is repeated so much. Thank you for correcting it.

[-] Trainguyrom@reddthat.com 39 points 2 months ago

Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

People build extremely dense cities then go "wait but traffic" dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

[-] atomicbocks@sh.itjust.works 20 points 2 months ago

The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

[-] HobbitFoot@thelemmy.club 19 points 2 months ago

And Cities: Skylines succeeded because EA shit the bed with SimCity.

[-] Trainguyrom@reddthat.com 2 points 2 months ago

I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn't want to be a city builder

[-] OhStopYellingAtMe@lemmy.world 9 points 2 months ago

SimCity was released in 1989. It’s essentially the same game as Cities Skylines.

[-] Gerudo@lemm.ee 7 points 2 months ago
[-] HobbitFoot@thelemmy.club 4 points 2 months ago

You can see design evolution. It wouldn't be too hard to describe C:S as Sim City 5.

[-] Gerudo@lemm.ee 6 points 2 months ago

Same genre for sure, totally different game in how it functions. It's like saying Quake is the same as Call of Duty because you shoot things.

[-] HobbitFoot@thelemmy.club 1 points 2 months ago

C:S had a lot of similarities to the Sim City that was released as its contemporary.

[-] OhStopYellingAtMe@lemmy.world 2 points 2 months ago

SimCity: open-ended city building game.

Cities Skylines: open-ended city building game.

[-] Trainguyrom@reddthat.com 6 points 2 months ago

The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

[-] sheogorath@lemmy.world 3 points 2 months ago

One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.

[-] Trainguyrom@reddthat.com 1 points 2 months ago

Honestly I kinda prefer that. I always found SimCity too difficult to progress in for my taste

[-] Lv_InSaNe_vL@lemmy.world 2 points 2 months ago

Call of duty: first person shooter

Doom 1993: first person shooter

They are essentially the same game!

[-] EldritchFeminity 5 points 2 months ago

Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.

[-] psx_crab@lemmy.zip 4 points 2 months ago

If only they have Afterdark, plaza, and park life build into the base game.

this post was submitted on 16 Jun 2025
894 points (100.0% liked)

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