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[-] Ziggurat@jlai.lu 5 points 4 months ago

Sounds like pretty reasonable.

Actually I am surprised that there is (still) game not turning enemy unconscious upon "critical hit" or "high damage", it's both a way to make combat more dangerous and have a safety breaker to not kill a PC

this post was submitted on 07 May 2025
219 points (100.0% liked)

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