I did a read on FATAL's book in a Discord VC not long ago, and it just keeps going and going and going and going...the jokes about rolling for anal circumference actually do it justice. Would be hell to play, though, there's definitely better horny RPGs to try ~~any RPG is a horny RPG if you try hard enough~~
On an actual comment, mom could really be player 4 there, they clearly need someone to tank those hits
Would be hell to play, though, there's definitely better horny RPGs to try
My issue with horny RPGs is that if you can find people to play with that are into whatever kink the book is catering to, why would you bother to play at all? Just have sex.
And on the flipside, if you dont want to have sex with the people you're playing with, why play the sexy game? Just play a regular RPG
It's not always about horniness, per se. For example, I'm trans, and giving birth is something I'll always want but probably will never get to experience. So maybe I want to experience a "power fantasy" of sorts where my trans character performs dark rituals to give birth to eldritch abominations, all so she can experience motherhood.
I'm sure there are other experiences that people would want to rp but not necessarily to experience irl. It certainly overlaps with kink, but it's not like you're masturbating at the table. You're telling a story with adult themes, not (necessarily) writing erotica.
Does that need a specifically developed diceroll mechanic though? Seems like there's a huge roleplaying narrative landscape that doesn't need to use specific gamerules for thinga like eldrich pregnancies. Or it'd be pretty easy to ad-hoc without making it a central theme of the underlying mechanics.
Does anything need mechanics? You could just rp everything, after all.
I'm not saying you need something like FATAL, btw, the system I'm referring to is The Sword, the Crown and the Unspeakable Power. It's a pretty normal PTBA system, plus a handful of moves that let you gain an advantage when you sleep with someone (as you might expect for courtly intrigue in an 18+ setting). There's also one class that lets you give birth to eldritch abominations, but that's less of a 'roll for pregnancy' thing and more of a dark ritual. It doesn't have to be done out of a deep yearning for motherhood - that was just the direction I took it because it resonated with me.
The mechanics are the medium through which players relinquish control of their roleplay. They're sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.
I can roleplay all day and use real world knowledge to back up how my character can pick a lock, but if there's a mechanic that made me roll dice and I lost, I have to roleplay why that character just couldn't get the lock picked despite it all.
My main point though was more an allusion to game mechanics not needing to be overly specific or defined by manuals. But then again I like cooking up rulesets and customizing campaigns. Or rather I did in the Ye Olde times when I socialized.
The mechanics are the medium through which players relinquish control of their roleplay. They're sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.
Precisely. Which is why it feels different from improv. Rules and predictable-but-random outcomes add verisimilitude to a game.
And the closer something is to the game's core experience, the more likely it is that a rule (instead of a ruling by the gm) is needed. So if you're playing a game that revolves around intrigue and seduction, you will probably want some rules for that. They don't have to be overly complicated, but they will need to exist.
I did a read on FATAL's book in a Discord VC not long ago, and it just keeps going and going and going and going...the jokes about rolling for anal circumference actually do it justice. Would be hell to play, though, there's definitely better horny RPGs to try ~~any RPG is a horny RPG if you try hard enough~~
On an actual comment, mom could really be player 4 there, they clearly need someone to tank those hits
My issue with horny RPGs is that if you can find people to play with that are into whatever kink the book is catering to, why would you bother to play at all? Just have sex.
And on the flipside, if you dont want to have sex with the people you're playing with, why play the sexy game? Just play a regular RPG
It's not always about horniness, per se. For example, I'm trans, and giving birth is something I'll always want but probably will never get to experience. So maybe I want to experience a "power fantasy" of sorts where my trans character performs dark rituals to give birth to eldritch abominations, all so she can experience motherhood.
I'm sure there are other experiences that people would want to rp but not necessarily to experience irl. It certainly overlaps with kink, but it's not like you're masturbating at the table. You're telling a story with adult themes, not (necessarily) writing erotica.
Does that need a specifically developed diceroll mechanic though? Seems like there's a huge roleplaying narrative landscape that doesn't need to use specific gamerules for thinga like eldrich pregnancies. Or it'd be pretty easy to ad-hoc without making it a central theme of the underlying mechanics.
Does anything need mechanics? You could just rp everything, after all.
I'm not saying you need something like FATAL, btw, the system I'm referring to is The Sword, the Crown and the Unspeakable Power. It's a pretty normal PTBA system, plus a handful of moves that let you gain an advantage when you sleep with someone (as you might expect for courtly intrigue in an 18+ setting). There's also one class that lets you give birth to eldritch abominations, but that's less of a 'roll for pregnancy' thing and more of a dark ritual. It doesn't have to be done out of a deep yearning for motherhood - that was just the direction I took it because it resonated with me.
The mechanics are the medium through which players relinquish control of their roleplay. They're sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.
I can roleplay all day and use real world knowledge to back up how my character can pick a lock, but if there's a mechanic that made me roll dice and I lost, I have to roleplay why that character just couldn't get the lock picked despite it all.
My main point though was more an allusion to game mechanics not needing to be overly specific or defined by manuals. But then again I like cooking up rulesets and customizing campaigns. Or rather I did in the Ye Olde times when I socialized.
Precisely. Which is why it feels different from improv. Rules and predictable-but-random outcomes add verisimilitude to a game.
And the closer something is to the game's core experience, the more likely it is that a rule (instead of a ruling by the gm) is needed. So if you're playing a game that revolves around intrigue and seduction, you will probably want some rules for that. They don't have to be overly complicated, but they will need to exist.