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What's the right way to handle splitting the party?
(sh.itjust.works)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
Like most of GMing, it's an art. You get a feel for it based on the players and the system.
Follow one group until there's a natural break in the action, or their need to make decisions, or just until the other group gets fidgety.