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submitted 4 weeks ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
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[-] Adrius@ttrpg.network 18 points 4 weeks ago

The problem only happens when a group feels they need to delay if someone can't make it. As a GM I have a set day/time and play without the missing players.

[-] eerongal@ttrpg.network 9 points 4 weeks ago

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[-] Adrius@ttrpg.network 4 points 4 weeks ago

I still play even if 2+ can't make it. It will depend on your group but my group of 6 has 2 very flaky players.

[-] tissek@ttrpg.network 4 points 4 weeks ago

If there are three players present I'll run. Unless there is something big upcoming, then we'll discuss if we want to postpone. I usually say "I want four players, so I'll recruit to five, and run with three".

this post was submitted on 08 Mar 2025
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