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Hey folks,

The beta for v3.0 contines, and the Cleric is inching closer to release. I've also made some improvements to in-game visuals recently too! Here's a look at Shattered Pixel Dungeon's new title graphic that I just added to the beta a couple days ago!

Just like the splash arts, this title is made by Aleksandar Komitov, and is an attempt to improve the title quality while keeping true to the original design. There's still a 3 line version for portrait users too.

(Image Description: Shattered Pixel Dungeon's new title graphic in an animated GIF. The text has glowing etches in it, and two green pixellated flame effects on either side.)

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[-] TTYHD@lemmy.world 4 points 5 days ago

Any thoughts on expanding the amount of floors the whole dungeon goes down? I mean it was challenging the first time but after a while it tends to get a bit stale. Love the new title though, reminds me of older rpgs.

[-] Mandragora@lemmy.world 3 points 2 days ago

Yup it gets stale after the first win and I dont know what to do after. Wish there's more boss and floors unlocked after getting the amulet so I can keep playing, just like other roguelikes

[-] Habahnow@sh.itjust.works 1 points 2 days ago

How many challenges have you won with? I have played for several years now and haven't beaten all the challenges yet. I find the game boring with less than 5/6 challenges now lol.

[-] Mandragora@lemmy.world 3 points 1 day ago

I see the challenge descriptions after getting the amulet, but it's demotivating to try and I quit after... IMO they're not the fun kind of difficult and poorly made, with some exceptions like badder bosses

[-] Habahnow@sh.itjust.works 1 points 1 day ago

Honestly, the game feels dumb way without some challenges. Reduced food makes so much sense, as well as the one where they swarm you, (the AI is already very simplistic and easy to manipulate, swarming helps even things out). Pharmaphovia and faith is my armor I find least interesting.

[-] sirxdaemon@lemmy.ca 4 points 5 days ago

Dev comments in their plan for this year has relevant points that I'll quote here.

Halls Quest

While I don’t want to make the game overly long, a bit more gameplay at the tail end of the game is sorely needed to give players a bit more time with finished builds and time to make use of armor abilities. I have a few ideas for interesting quests that could test an endgame character.

Alt Paths?

Another common request is to have more dungeon floors, but just adding more risks making the game too long. An alt path could offer new environments and enemies without making the game directly longer. This would be a huge time commitment though, so I’d only really consider it when ShatteredPD is otherwise finished.

Endless Mode

Some form of endless mode is a very common request. This partly ties in to the last region of the game being the shortest, but also there’s just a desire for players to see how far they can get with strong character builds. I have a few loose ideas for how endless might work, but want to focus on other things like new quests first.

[-] reattach@lemmy.world 2 points 5 days ago

Note that in that post, Evan said those items are "definitely" not in 2025, but are longer term plans.

[-] sirxdaemon@lemmy.ca 2 points 5 days ago

Yeah, I forgot about that. I just remember there were some pertinent parts and quoted it.

[-] TTYHD@lemmy.world 2 points 5 days ago

Thanks dude, and quick to 👍 😀

[-] Drawtolife@lemmy.world 1 points 4 days ago

Turn on some challenges and try to get the million score achievement.

this post was submitted on 01 Feb 2025
78 points (100.0% liked)

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