78

Hey folks,

The beta for v3.0 contines, and the Cleric is inching closer to release. I've also made some improvements to in-game visuals recently too! Here's a look at Shattered Pixel Dungeon's new title graphic that I just added to the beta a couple days ago!

Just like the splash arts, this title is made by Aleksandar Komitov, and is an attempt to improve the title quality while keeping true to the original design. There's still a 3 line version for portrait users too.

(Image Description: Shattered Pixel Dungeon's new title graphic in an animated GIF. The text has glowing etches in it, and two green pixellated flame effects on either side.)

you are viewing a single comment's thread
view the rest of the comments
[-] Mandragora@lemmy.world 3 points 1 day ago

I see the challenge descriptions after getting the amulet, but it's demotivating to try and I quit after... IMO they're not the fun kind of difficult and poorly made, with some exceptions like badder bosses

[-] Habahnow@sh.itjust.works 1 points 23 hours ago

Honestly, the game feels dumb way without some challenges. Reduced food makes so much sense, as well as the one where they swarm you, (the AI is already very simplistic and easy to manipulate, swarming helps even things out). Pharmaphovia and faith is my armor I find least interesting.

this post was submitted on 01 Feb 2025
78 points (100.0% liked)

Pixel Dungeon

1567 readers
18 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 2 years ago
MODERATORS