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submitted 1 day ago* (last edited 1 day ago) by ByteOnBikes@slrpnk.net to c/gaming@beehaw.org

With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

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[-] warm@kbin.earth 3 points 1 day ago

Well, the illusion of choice mostly.

[-] elfpie@beehaw.org 2 points 14 hours ago

That always takes the fun out of games for me. You can do whatever, but there's a correct way of following the story, which is subconsciously grasped by the community and thrown down your throat if you deviate and complain you are having issues.

[-] warm@kbin.earth 1 points 12 hours ago

Yes, it is fine as long as they dont advertise "a huge branching story", when really there's only a handful of endings. If you dont count random game over screens.

BG3 has a lot of dialogue options, but they rarely change the outcome of the story.

this post was submitted on 31 Jan 2025
94 points (100.0% liked)

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