51
FFXVI - Am I crazy?
(beehaw.org)
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
This. The reviews never seem to add up for the FF series. I thought the same thing about 15. Not sure who all these mega fans are nowadays, but it’s not those of us were playing FF2 on snes back in the day and whatnot. I’ve wondered about review manipulation on Square Enix’s part though I could just be majorly out of touch. It is possible that people genuinely are seeing something there that I’m not.
I don’t know if I count as a mega fan, but I’ve been playing the FF series since FF1 on the NES. I loved FF1-FF9, but then I sort of lost interest in the series. I kept trying each new game, but they never really clicked for me.
Then I tried FFXV when it came out, and while it was a big departure from what the series was before, I loved it. It wasn’t perfect, but it finally clicked again for me. Same with FF7 Remake. I haven’t played FF16 yet, and I won’t until it comes out on PC, but I have a feeling I’ll like it.
I guess my point is, there are plenty of long time fans that are into the new games. And plenty that aren’t! I think the new direction is pretty polarizing.
I wrote a longer reply on someone else’s comment. Mostly, I’ve been a fan since I was a kid and I’m less thrilled with the creativity, heart, innovation and originality in the series as of late. Tho, as you get older I suppose lots of things start seeming less exciting haha
@catfishman I'm a long time fan (6 & 7 my favorites, I know not very unique opinion) and have no interested into the newer games. From the reviews, looks like 16 is not for me (as 15 wasn't). Did you play 12? That is a very traditional Final Fantasy.
I played it a little bit of FF12, but I may not have given it enough of a chance. I remember losing interest when I had to set up all of the gambits for my party.
It's kind of a long standing quality of the series, since they are always trying new stuff that will resonate with different people. Outside of like actual FF2 (I assume you are talking about IV since you mention the SNES) I think I have heard people make a case for every FF being their favourite. Which is great, I am glad they try to shake it up every time.
Both of the projects Yoshida has been involved with I have been pretty lukewarm on though, so I am just a bit concerned if he is going to be the proverbial face of the series moving forward.
Yes, that was a ref to the weird choice to brand 4 as two in the US. Which I as a kid only later learned was what has happened
I can believe it. I’ve kinda figured I might just be settling into old person syndrome and thinking everything from my younger days was somehow better. I loved the series changing styles, vibes, characters, stories, worlds, etc., while some themes and elements remained the same. Nowadays tho, little changes and the stories and characters seems less and less compelling.
The thing with Yoshida is interesting because I feel exactly the same way, but I also changed opinion on his works over time.
I don't know what changed, but Heavensward era FFXIV was pretty cool in both gameplay and story, and Stormblood too has some great moments (primarily in the 4.X patch quests) while being even better, gameplay wise.
Since then the gameplay has been going in a direction I really don't care for, and the same goes for story (though Shadowbringers had some great moments). I couldn't make myself finish Endwalker.
I'm curious if you experienced this shift as well or you just didn't care for FFXIV from the outset.
I wasn't a massive XIV fan at the outset, but there has definitely been a trend in the game design I didn't like as it moved towards later expansions. They continually moved away from any kind of player agency/customization, so everything is super homogenized now (or at least when I last played). I stopped around the end of Shadowbringers, never actually got into Endwalker content.
They used to have cross-class skills and things like that, so it really felt like a FF job system where you would play different classes to unlock skills for your main. I think any FF player should be pretty comfortable with that. They have since simplified that, which I am sure is great for newer players but I don't really like it. Now, if I am a level 80 warrior I am exactly the same as every other level 80 warrior, except for the number next to my item level. That kind of customization is a big part of both MMOs and FFs for me, usually.
Killer soundtrack though, Soken does good work.
They have definitely gone further down the path of homogenisation and simplification. I don't actually mind customisation being sacrificed for better encounter balance, but many classes started to lose their identities as features and mechanics got scaled back, Dark Knight and Astrologian being two examples. And of course what they did to healers in general. Personally the removal of Hissatsu: Kaiten from Samurai was the last straw.
He does produce some bangers, but I'm such an unabashed Uematsu fanboy. I actually felt Soken did some of his best work remixing, building on and riffing off of Uematu's themes and melodies, which is another reason I enjoyed the earlier expansions.