43
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 Dec 2024
43 points (100.0% liked)
Games
16953 readers
234 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
I hard disagree on it being half assed completely. It's a really good fresh take on party combat in real time that isn't just ai fighting alongside you whilst also being able to take a breather for actual tactical choices.
I would not want this game to have been action only line kh. Even though I love kh, but that would not have been ff7. And if they just went full turn based then I don't think It's have liked it as much. To be they've really pioneered a new and really good way of doing combat in an rpg. I want more of this.
Also you describing this combat system as kh-lite makes me feel like you haven't spent that much time with either these games or kh. They couldn't be any more different.
I'm not saying it's exactly KH, I'm saying it's in the action-rpg hybrid combat genre like KH. I don't enjoy either of their combat. As for my experience, I completed the first KH game and I'm like 90% through FFVII remake, but it is a fucking chore every single time combat happens. I think basically all action-rpg crossover combat is shallow. I want them to give me either a fully satisfying action experience or a fully satisfying RPG combat experience, stop dicking around in this dumb compromise space
Strange. I really think the fact it's a hybrid gives it a lot of depth it otherwise wouldn't have on either end of the spectrum. Remake itself does feel very bare bones compared to rebirth now though. Maybe you'd have more fun out of that.
The only real complaint I have with remakes combat is fighting airborne enemies with characters without ranged. Which rebirth (and intermission) fixes completely