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submitted 1 week ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] dontgooglefinderscult@lemmings.world 11 points 1 week ago* (last edited 1 week ago)

Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.

If they actually understood the product and understood what it would take to be produced, they would've had a game that the entirety of the ksp community would have bought. Instead they spent more on marketing and sound design than engine work.

this post was submitted on 07 Nov 2024
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