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Steam now tells gamers up front that they're buying a license, not a game
(www.engadget.com)
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I feel like there needs to be some kind of way of recording what games have been purchased (licensed) so that if a store were using goes out of business we should be able to get it from another store, at least for a very reduced price just to cover their costs.
This isn't up to the stores. It's up to the gaming developers who own the right to license the games. I have been making this argument for years, and explaining digital (and physical) content licensing to people on the internet for years and almost always get downvoted because they don't like facts that interfere with their sense of righteousness.
I don't disagree that is scummy practice to randomly end a license and take something someone paid for out of their library or otherwise deny them access to it. but I cannot stress enough that this is the fault of both parties or the licensing agreement (the license seller and the entity that agrees to allow the license seller to sell licenses to the content). People will always blame Sony or Amazon or Apple. But never Universal, or Disney, or Paramount or whoever. It's both. They're both assholes in this scenario. One of them is limited by the law. The other one can offer that content by other means to people who have already purchased it once but won't because capitalism and greed.
If gamers weren't so against it, honestly NFTs could actually be that thing.