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This sort of comes down to the classic debate of "Depth vs Quality of Life". To quote Steak Bently in his excellent video essay on Metal Gear Solid 4:
Morrowind's mechanics have a level of depth that vastly exceeds Skyrim's in almost every conceivable way, but is often referred to as "janky" and "clunky". Skyrim's mechanics are far more intuitive accessible, but is often referred to as "shallow as a puddle". Which of these you prefer will largely dictate which game you think has the "better" mechanics.
I wouldn't say Morrowind is deeper than Skyrim mechanically, but it is more complex. There's just more wrong answers in Morrowind, spears aren't a different play style, it's just an effective handicap for combat. Choosing major skills becomes a stat and level cap that's never really explained, you just get a worse character. Walking into a wall for a few hours so you move faster isn't interesting gameplay.
Lock picking and trap disarming in Skyrim is better than Morrowind.
The story and quest elements are generally better in Morrowind.
Skyrim seemed worse when it came to grinding. It's too easy not to sit there and train on the invincible NPCs. Sneak walk into walls within earshot of hostiles, spam conjuration on rocks near hostiles, shoot arrows at NPCs that never die.
The person who grinds speed and athletics in Morrowind goes on to do cool things. In Skyrim they'd have like 8 more hours of playtime before they could play the game.
Weapon and sneak grinds existed in Morrowind too, you just couldn't do them all at once without hurting your leveling. If you wanted to switch weapon types in Morrowind, it usually involved summons and spamming attacks until you hit them reliably.