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efficient game design rule (lemmy.blahaj.zone)
submitted 7 months ago by nicknonya to c/196
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[-] rtxn@lemmy.world 31 points 7 months ago

It's possible that the log writer wanted to fseek to the end of the file and write something, but the target pointer value was somehow corrupted. Depending on the OS, the file might end up having a fuckton of zeroes in the skipped part.

[-] TheEntity@lemmy.world 11 points 7 months ago

That should result in a sparse file on any sane filesystem, right?

[-] rtxn@lemmy.world 9 points 7 months ago

Theoretically, yes. Theoretically NTFS supports sparse files, but I don't know if the feature is enabled by default.

[-] The_Decryptor@aussie.zone 2 points 7 months ago

It supports it, but it's opt-in by apps.

Enabling compression is another option (Though with a speed and size penalty), it's user visible at least.

this post was submitted on 19 Sep 2024
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