766
efficient game design rule
(lemmy.blahaj.zone)
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Other 196's:
Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.
It's possible that the log writer wanted to
fseek
to the end of the file and write something, but the target pointer value was somehow corrupted. Depending on the OS, the file might end up having a fuckton of zeroes in the skipped part.That should result in a sparse file on any sane filesystem, right?
Theoretically, yes. Theoretically NTFS supports sparse files, but I don't know if the feature is enabled by default.
It supports it, but it's opt-in by apps.
Enabling compression is another option (Though with a speed and size penalty), it's user visible at least.