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[-] sanpo@sopuli.xyz 136 points 1 month ago

It's not like physical media makes any difference anyway these days.

Actual disk often gets just a glorified installer, and even if it includes the entire game you're likely to have to activate it online anyway.

The "own your games" ship has sailed long ago, unless you only buy no-DRM and your own backups.

[-] PunchingWood@lemmy.world 28 points 1 month ago

The difference is the price of buying discs vs. buying from a digital store that has no competitors.

I've bought almost exclusively second-hand discs for my PS5, because they're like half the price for the exact same content.

Sadly it'll probably be just a matter of time before those will be phased out as well, one way or another.

[-] callouscomic@lemm.ee 5 points 1 month ago

Steam keys can be found dramatically cheaper than all of that.

[-] PunchingWood@lemmy.world 10 points 1 month ago

They can, difference is a vast majority of people don't want to buy/build a PC, or deal with a PC setup in general, they just want to press one button to make it work and sit on the couch. So the easy option for them is buying a console, it's plug and play, while a PC requires quite some setup.

[-] iopq@lemmy.world 3 points 1 month ago

So we need Steam Box. Steam Deck just works 99% of the time. I can only complain about the desktop mode being buggy and non-steam games being a pain in the ass to install.

[-] webhead@lemmy.world 1 points 1 month ago

If you wait for a good sale, digital is sometimes cheap or cheaper. I just go with whatever is cheapest at any given moment.

[-] sanpo@sopuli.xyz 1 points 1 month ago

I got the disc version for used games too, but the sad truth is that where I live there isn't really a market for used games.

Or, well, there is, but the prices on used discs are often barely below retail price, if you can even find a copy.

[-] AbidanYre@lemmy.world 13 points 1 month ago

I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.

[-] pivot_root@lemmy.world 22 points 1 month ago

For better or worse, the landscape has shifted since then. I can't imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.

Refunds? No questions asked if it's within 2 weeks and 2 hours of playtime.

User reviews and ratings? Yes, and even comments on those reviews.

Community content? Steam discussions, guides, art, etc. Even mods with the workshop.

Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.

Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.

[-] IcePee@lemmy.beru.co 4 points 1 month ago

You're right. But, all this good stuff is to obfuscate the central fact that you don't own the property you bought. Sure, Valve has claimed that should they go away, as their last act, they'll provide the ability for users to own their purchases, but who actually believes them?

[-] dmention7@lemm.ee 12 points 1 month ago

For $700 they could at least throw in a 4k Blu-ray player.

Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can't say I'm too surprised.

[-] callouscomic@lemm.ee 5 points 1 month ago

Sony doesn't put much effort into most things.

[-] independantiste@sh.itjust.works 7 points 1 month ago

This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.

[-] Drunemeton@lemmy.world 7 points 1 month ago

How would that support “First Sale Doctrine”?

[-] tabular@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

If you can't modify it, sell it or know what the game software is even doing then calling that "ownership" would be rather lacking. I mean in terms of traditional ownership, not the modern definition: "page 69 of the EULA defines "purchasing" (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom".

[-] NotMyOldRedditName@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

You could sell the NFT and lose access to the game just like a disc

You wouldn't be able to modify it as the nft would just allow you to download (edit and run) the game.

Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs

[-] 4am@lemm.ee 2 points 1 month ago

As long as the network exists

[-] NotMyOldRedditName@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

If it's a networked game, but there's no reason a offline game shouldn't work other than incompetence.

Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.

[-] bufalo1973@lemmy.ml 1 points 1 month ago

But if the game has to call home every time it starts and there is no server your game won't work. StarCraft can be played offline, as it was created, but you need to connect to play because Blizzard.

[-] iopq@lemmy.world 1 points 1 month ago

You don't need to, you can play offline. You just need to call home every 30 days to keep the remastered graphics since the base game is free to play now

[-] bufalo1973@lemmy.ml 1 points 1 month ago

Every 30 days but you have to call home or have a degraded experience.

[-] iopq@lemmy.world 2 points 1 month ago

Yeah, but at least it's not always online

[-] independantiste@sh.itjust.works 1 points 1 month ago

One big "advantage" (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that's a fair middle ground for owning a fully digital copy, between physical copy that companies don't want and digital copy that consumers don't want.

[-] NotMyOldRedditName@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

How can they force that and not also force a fee to move it to a different wallet you own?

People change wallets all the time and putting a fee on that would be inexcusable

[-] IcePee@lemmy.beru.co 1 points 1 month ago

Without knowing why people change their wallets, it's hard to nail down a solution. But, perhaps a smart contract wallet whose access is controlled by an underlying wallet that can be swapped out may help. In any case, all transfers or smart contract execution attracts a fee. Even sending money between wallets.

[-] NotMyOldRedditName@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

Well I know all transactions have fees, I meant a fee charged as a commission to transfer it that goes to the developer.

Wallets get compromised, you might upgrade to a multi sig wallet or make a new shamirs secret sharing wallet. You might want to get more privacy after leaking your identity. All sorts of reasons to change it. Having to pay an extra 4% resale fee or whatever it is doing that wouldn't be acceptable.

[-] Zorque@lemmy.world 4 points 1 month ago

I mean, I can actually own a bunch of stuff as long as it doesn't have some sort of proprietary DRM bullshit attached to it.

The problem isn't that there's no way to obtain media in a non-bullshit way. The problem is that distributors don't want to provide media in a non-bullshit way.

[-] cmnybo@discuss.tchncs.de 3 points 1 month ago

Sure, you can still own digital media, but you can't sell or trade it like you can with a physical copy.

[-] Zorque@lemmy.world 3 points 1 month ago

Meh. If life weren't so focused on material gains and losses, I wouldn't need to.

It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.

So, again, the problem isn't the media, it's the distributors.

[-] patatahooligan@lemmy.world 3 points 1 month ago

How would an NFT help in any way? We're not lacking the means to prove you bought the game. We're lacking companies willing to sell you games and laws that prevent companies from saying "buy" when they mean "rent". If we got to a place where torrenting software you've bought in the past is legal, we don't need NFTs to accomplish it...

[-] mesamunefire@lemmy.world 7 points 1 month ago

I'm glad some companies are going full media and the younger Gen is buying physical media. It's creating a counter culture that smart companies are using to their advantage.

[-] B312@lemmy.world 5 points 1 month ago

Thing is, that’s not how it works on PlayStation. On PS5 you can download and play games without ever connecting to wifi. The whole glorified installer is mostly an Xbox thing ever since the XB1. I’d know since I own both and usually get discs to play my games.

[-] criticon@lemmy.ca 5 points 1 month ago

It does if you rent

I've been using gamefly for a while, I can't rent digital only games

[-] sanpo@sopuli.xyz 1 points 1 month ago

Sure you can. wink wink 🏴‍☠️

[-] Usernameblankface@lemmy.world 4 points 1 month ago

Is it possible for modern games to fit on a disk?

I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.

[-] Eldritch@lemmy.world 18 points 1 month ago

Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.

[-] Maultasche@lemmy.world 4 points 1 month ago

A lot of Xbox 360 games came on multiple discs

[-] Crashumbc@lemmy.world 2 points 1 month ago

The issue isn't the game engine, it's the texture files.

If you don't care what it looks like, you cut 80-90% or more from any modern game subbing low quality textures.

[-] conciselyverbose@sh.itjust.works 1 points 1 month ago

They still have to install.

Disks are too slow.

[-] cmnybo@discuss.tchncs.de 6 points 1 month ago

If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you're lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.

[-] conciselyverbose@sh.itjust.works 4 points 1 month ago

That's not my point. Most games do install fine from the disk.

He's talking about playing from the disk, too, and that's a problem.

[-] bufalo1973@lemmy.ml 1 points 1 month ago

Maybe someone could do the numbers and see if a memory (USB, SD*, ...) can be cheaper than a BR for this case.

[-] umbrella@lemmy.ml 2 points 1 month ago

unless you only buy no-DRM and your own backups

or you straight up pirate it.

[-] LucidNightmare@lemm.ee 1 points 1 month ago

There’s not a lot of brave souls doing this as a passionate hobby any longer. Now it’s for the clout, to inject malware, or to receive monetary donations. Or all three!

I hope I am wrong, and we can get back to the passionate hobby, but it’s looking kinda grim from my point of view.

[-] umbrella@lemmy.ml 2 points 1 month ago* (last edited 1 month ago)

its always been for the clout in the scene. but ive been pirating shit for a couple of decades now, no malware so far.

[-] LucidNightmare@lemm.ee 2 points 1 month ago

If you have been doing it for a decade, then surely you’ve noticed the drop in active crackers…?

[-] umbrella@lemmy.ml 1 points 1 month ago

you can still pirate games without getting malware, even if a little late.

[-] trevor 2 points 1 month ago

Yeah. Piracy is alive-and-well. You can even acquire and play PS5 games right now if you wanted to.

this post was submitted on 10 Sep 2024
622 points (100.0% liked)

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