622
you are viewing a single comment's thread
view the rest of the comments
[-] IcePee@lemmy.beru.co 138 points 6 months ago

This is yet another nail in the coffin of physical media. Or, in other words games you actually own instead of long term lease.

[-] sanpo@sopuli.xyz 136 points 6 months ago

It's not like physical media makes any difference anyway these days.

Actual disk often gets just a glorified installer, and even if it includes the entire game you're likely to have to activate it online anyway.

The "own your games" ship has sailed long ago, unless you only buy no-DRM and your own backups.

[-] PunchingWood@lemmy.world 28 points 6 months ago

The difference is the price of buying discs vs. buying from a digital store that has no competitors.

I've bought almost exclusively second-hand discs for my PS5, because they're like half the price for the exact same content.

Sadly it'll probably be just a matter of time before those will be phased out as well, one way or another.

[-] callouscomic@lemm.ee 5 points 6 months ago

Steam keys can be found dramatically cheaper than all of that.

[-] PunchingWood@lemmy.world 10 points 6 months ago

They can, difference is a vast majority of people don't want to buy/build a PC, or deal with a PC setup in general, they just want to press one button to make it work and sit on the couch. So the easy option for them is buying a console, it's plug and play, while a PC requires quite some setup.

[-] iopq@lemmy.world 3 points 6 months ago

So we need Steam Box. Steam Deck just works 99% of the time. I can only complain about the desktop mode being buggy and non-steam games being a pain in the ass to install.

[-] sanpo@sopuli.xyz 1 points 6 months ago

I got the disc version for used games too, but the sad truth is that where I live there isn't really a market for used games.

Or, well, there is, but the prices on used discs are often barely below retail price, if you can even find a copy.

load more comments (1 replies)
[-] AbidanYre@lemmy.world 13 points 6 months ago

I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.

[-] pivot_root@lemmy.world 22 points 6 months ago

For better or worse, the landscape has shifted since then. I can't imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.

Refunds? No questions asked if it's within 2 weeks and 2 hours of playtime.

User reviews and ratings? Yes, and even comments on those reviews.

Community content? Steam discussions, guides, art, etc. Even mods with the workshop.

Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.

Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.

[-] IcePee@lemmy.beru.co 4 points 6 months ago

You're right. But, all this good stuff is to obfuscate the central fact that you don't own the property you bought. Sure, Valve has claimed that should they go away, as their last act, they'll provide the ability for users to own their purchases, but who actually believes them?

[-] dmention7@lemm.ee 12 points 6 months ago

For $700 they could at least throw in a 4k Blu-ray player.

Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can't say I'm too surprised.

[-] callouscomic@lemm.ee 5 points 6 months ago

Sony doesn't put much effort into most things.

[-] mesamunefire@lemmy.world 7 points 6 months ago

I'm glad some companies are going full media and the younger Gen is buying physical media. It's creating a counter culture that smart companies are using to their advantage.

[-] independantiste@sh.itjust.works 7 points 6 months ago

This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.

[-] Drunemeton@lemmy.world 7 points 6 months ago

How would that support “First Sale Doctrine”?

[-] tabular@lemmy.world 5 points 6 months ago* (last edited 6 months ago)

If you can't modify it, sell it or know what the game software is even doing then calling that "ownership" would be rather lacking. I mean in terms of traditional ownership, not the modern definition: "page 69 of the EULA defines "purchasing" (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom".

[-] NotMyOldRedditName@lemmy.world 3 points 6 months ago* (last edited 6 months ago)

You could sell the NFT and lose access to the game just like a disc

You wouldn't be able to modify it as the nft would just allow you to download (edit and run) the game.

Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs

[-] 4am@lemm.ee 2 points 6 months ago

As long as the network exists

[-] NotMyOldRedditName@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

If it's a networked game, but there's no reason a offline game shouldn't work other than incompetence.

Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.

load more comments (4 replies)
[-] independantiste@sh.itjust.works 1 points 6 months ago

One big "advantage" (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that's a fair middle ground for owning a fully digital copy, between physical copy that companies don't want and digital copy that consumers don't want.

[-] NotMyOldRedditName@lemmy.world 2 points 6 months ago* (last edited 6 months ago)

How can they force that and not also force a fee to move it to a different wallet you own?

People change wallets all the time and putting a fee on that would be inexcusable

[-] IcePee@lemmy.beru.co 1 points 6 months ago

Without knowing why people change their wallets, it's hard to nail down a solution. But, perhaps a smart contract wallet whose access is controlled by an underlying wallet that can be swapped out may help. In any case, all transfers or smart contract execution attracts a fee. Even sending money between wallets.

[-] NotMyOldRedditName@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

Well I know all transactions have fees, I meant a fee charged as a commission to transfer it that goes to the developer.

Wallets get compromised, you might upgrade to a multi sig wallet or make a new shamirs secret sharing wallet. You might want to get more privacy after leaking your identity. All sorts of reasons to change it. Having to pay an extra 4% resale fee or whatever it is doing that wouldn't be acceptable.

[-] Zorque@lemmy.world 4 points 6 months ago

I mean, I can actually own a bunch of stuff as long as it doesn't have some sort of proprietary DRM bullshit attached to it.

The problem isn't that there's no way to obtain media in a non-bullshit way. The problem is that distributors don't want to provide media in a non-bullshit way.

[-] cmnybo@discuss.tchncs.de 3 points 6 months ago

Sure, you can still own digital media, but you can't sell or trade it like you can with a physical copy.

[-] Zorque@lemmy.world 3 points 6 months ago

Meh. If life weren't so focused on material gains and losses, I wouldn't need to.

It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.

So, again, the problem isn't the media, it's the distributors.

[-] patatahooligan@lemmy.world 3 points 6 months ago

How would an NFT help in any way? We're not lacking the means to prove you bought the game. We're lacking companies willing to sell you games and laws that prevent companies from saying "buy" when they mean "rent". If we got to a place where torrenting software you've bought in the past is legal, we don't need NFTs to accomplish it...

[-] criticon@lemmy.ca 5 points 6 months ago

It does if you rent

I've been using gamefly for a while, I can't rent digital only games

load more comments (1 replies)
[-] B312@lemmy.world 5 points 6 months ago

Thing is, that’s not how it works on PlayStation. On PS5 you can download and play games without ever connecting to wifi. The whole glorified installer is mostly an Xbox thing ever since the XB1. I’d know since I own both and usually get discs to play my games.

[-] Usernameblankface@lemmy.world 4 points 6 months ago

Is it possible for modern games to fit on a disk?

I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.

[-] Eldritch@lemmy.world 18 points 6 months ago

Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.

[-] Maultasche@lemmy.world 4 points 6 months ago

A lot of Xbox 360 games came on multiple discs

[-] Crashumbc@lemmy.world 2 points 6 months ago

The issue isn't the game engine, it's the texture files.

If you don't care what it looks like, you cut 80-90% or more from any modern game subbing low quality textures.

load more comments (4 replies)
[-] umbrella@lemmy.ml 2 points 6 months ago

unless you only buy no-DRM and your own backups

or you straight up pirate it.

load more comments (5 replies)
[-] dan@upvote.au 18 points 6 months ago* (last edited 6 months ago)

Or, in other words games you actually own

Newer games rarely have the entire game on the disc. Usually there's mandatory patches that must be downloaded to play it. I've seen games where there's only a few hundred MB on the disc while the whole game is maybe 15 or 20 GB.

This means you don't really own the game, since if Sony (or Microsoft or whoever) take down the downloads for the game, you won't actually be able to play it any more.

Essentially your choice is between a physical license key (the disc) plus a download of the game, or a digital license key plus a download of the game.

[-] IcePee@lemmy.beru.co 4 points 6 months ago

And now, the physical licence path is even less accessible. The thing with the physical licence key is it's transferrable even if the actual data is stored elsewhere. It's a thin veneer, I mean, Sony could gate access to this data to the first account/machine that activated it. So even this advantage is taken away.

[-] dan@upvote.au 3 points 6 months ago* (last edited 6 months ago)

Some enterprise software used to (or maybe still do) use USB dongles for licensing... I'm honestly wondering if games are going to move that way too. Given the fact that practically every game needs a launch day patch, why even have a DVD/Blu-Ray if instead you could just have smaller, more reliable USB dongles? I suspect that in the next generation or two of game consoles, we'll no longer see discs at all.

[-] 4vgj0e@lemmy.world 12 points 6 months ago

Death by a thousand cuts

[-] realcaseyrollins@thelemmy.club 8 points 6 months ago

IDK. Between the price tag and lack of the disc drive IDK how many people are gonna buy this thing. It's probably just for people who HAVE to have the highest graphics, to keep them from getting a gaming PC until the PS6 is ready for them.

[-] IcePee@lemmy.beru.co 3 points 6 months ago

I'm not sure. If that is their strategy they're dancing on a razor. I mean, the market is pretty slim. Basically, you can get a pretty sweet gaming PC for the price they're offering. And if you project the amount of games you'll get and estimate the price differential with prices of the same games on a PC you might be able to uprate the specs a few times. I would say that a PS5 with a reasonable amount of games is probably worth a similar amount to a $1k PC.

[-] GeneralInterest@lemmy.world 2 points 6 months ago

More anti-consumer stuff from corporate bigwigs

this post was submitted on 10 Sep 2024
622 points (100.0% liked)

Technology

68400 readers
2476 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS