[-] rosswinn@ttrpg.network 2 points 2 weeks ago

Definitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon's other work on RPG history and you will see some fantastic work.

[-] rosswinn@ttrpg.network 3 points 2 weeks ago

Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.

[-] rosswinn@ttrpg.network 2 points 1 month ago

Sorry, yes, terms are considered ten years IMTU.

3

https://inmytravelleruniverse.removed/2025/04/imtu-aging-in-traveller.html

[-] rosswinn@ttrpg.network 2 points 1 month ago

Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

[-] rosswinn@ttrpg.network 2 points 1 month ago

Just curious, as a former 2020 freelancer I occasionally check in.

[-] rosswinn@ttrpg.network 3 points 1 month ago

Why just RED? Why not a wider group?

8

Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?

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submitted 2 months ago by rosswinn@ttrpg.network to c/rpg@ttrpg.network

Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.

[-] rosswinn@ttrpg.network 3 points 2 months ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[-] rosswinn@ttrpg.network 2 points 2 months ago

It does add a certain visual flair, however. Thanx!

[-] rosswinn@ttrpg.network 2 points 2 months ago

I have one eye that works, so the one-eyed man is KING!

[-] rosswinn@ttrpg.network 3 points 2 months ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

[-] rosswinn@ttrpg.network 2 points 3 months ago

As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.

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submitted 3 months ago by rosswinn@ttrpg.network to c/scifi@ttrpg.network

For fans of Traveller specifically.

3

I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?

[-] rosswinn@ttrpg.network 5 points 3 months ago

Let’s all join both!

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Welcome to Traveller (ttrpg.network)

In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.

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rosswinn

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