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cross-posted from: https://ttrpg.network/post/29574737

Just an FYI, as part of our migration off of our current host, it's become apparent that we're going to need to migrate our image hosting to object storage.

The change should be rather seamless from the front-end perspective outside of the migration window, but during the migration window, our image hosting capabilities will be offline. I'm not sure how long it will take (the current image hosting data is fairly large) so it could be a bit of a prolonged outage.

Text posts, and commenting should all work, image hosting and thumbnails will be broken. You can still link to external image hosting such as imgur.com, but it won't generate a thumbnail.

I'll update here when it is complete, but as of right now, i would plan for a potential multi-day outage.

[-] rosswinn@ttrpg.network 5 points 1 month ago

Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.

[-] rosswinn@ttrpg.network 7 points 1 month ago

Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.

[-] rosswinn@ttrpg.network 7 points 1 month ago

I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.

I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.

[-] rosswinn@ttrpg.network 3 points 2 months ago

Generally, I agree with you. While I don’t like it, I think AI art is going to be with us for a while especially for individual games. I’ve never been an artist and I’m never going to be. That being said, I think it’s important for creators to preserve the craft of art. And I believe it’s the responsibility of publishers to purchase and use that art. Made by humans for humans.

[-] rosswinn@ttrpg.network 4 points 2 months ago

Yes, but I thought it was an interesting idea and question for the wider community.

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There is a new Ship Builder in Traveller Tools at Mongoose. There are some issues, but it's a great start.

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One if the issues with Traveller's technology system is the lack of efficiency and progression. As an example, Vacc suits in Traveller rarely get lighter, less expensive, or add additional features. This true of pretty much all components, equipment, and weapons. There is no systematic way to reduce cost, weight, or manufacturing time. There is no benefit to additional capabilities and if there are they are always more expensive.

I do recall in the old days a supplement or article that discussed technological progression of vacc suits, and that may have been DGP. There was even a modular build system for custom vacc suits in CT JTAS.

Should components and equipment get lighter, cost less, or add capabilities. Not just vacc suits as an example, but all technology?

Just one man's opinion, but I thought it would be a neat discussion.

Best regards.

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Do you have a favorite 400-800dton bespoke Adventure Class ship?

Mine is the Scout Trader, this is a modified Type R given to small detached scout crews to trade (and gather intelligence) on the periphery. They become especially important after the Fifth Frontier War and into the Hard Times as the Imperium is in desperate need to monitor the area.

Type QR | Scout Trader | 400dton | 225 MCr

Component Description dTon Armor 10 Crystaliron 004 M-3 012 J-3 035 Power 120 Fusion TL12 008 Fuel J-3+8 weeks 122 Scoops Standard Processor 001 Bridge Standard Automation 010 Computer Model 20bis Jump Control/3 Fire Control/2 Point Defense/2 Sensors Military (Rating 3) 012 Mail Distribution Array 010 Turret 1 (Beam, Missile, Sand) 001 Turret 2 (Beam, Missile, Sand) 001 Turret 3 (Beam, Beam) 001 Turret 4 (Beam, Beam) 001 Ammunition Sandcaster (x20) 001 Missile (x12) 001 Small Craft Launch 020 Crew 5 Single Occupancy 020 Passengers Medium Passage x3 012 Medical Bay 004 Armory 001 Cargo Configurable 130

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On another forum people were asking about everyone's first RPG experience. Now my story involved D&D but only about six or eight weeks later I played the 1977 version of Traveller. I was 11 years old.

My question is, what version brought you into Traveller? Was it little books, or color covers? Was it before the Fifth Frontier War, or during the Virus?

Please share.

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This is the best I have found.

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Largest "Small Craft" (ttrpg.network)

Currently working on designs for some larger "small craft". variant Shuttles, a Marine Dropship, and a larger Marine Assault Carrier. The dropship is 40 dton, and the shuttle variants are 100, 200, and 500 dtons, the assault carrier is probably 400 dtons. What is the range of small craft in your Traveller universe?

[-] rosswinn@ttrpg.network 5 points 4 months ago* (last edited 4 months ago)

Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".

[-] rosswinn@ttrpg.network 3 points 5 months ago

Are there any updates on this yet? I'd really like to see more information as you move forward.

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conversation (ttrpg.network)

Hey guys, I am a little disappointed that there aren't more comments and more engagement in the group. Does anyone have any cool spacecraft designs? Great weapons? Game ideas? Questions? Let us know.

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Battle Dress (ttrpg.network)

Battle Dress in the Imperium is complex and generally misunderstood. If you were designing Battle Dress and it didn't currently exist in the Third Imperium what capabilities would it have? Would there be integral weapons? Electronic Warfare? Would the exoskeleton add strength or just endurance? Inquiring minds want to know.

[-] rosswinn@ttrpg.network 3 points 7 months ago

Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.

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https://inmytravelleruniverse.removed/2025/04/imtu-aging-in-traveller.html

[-] rosswinn@ttrpg.network 3 points 8 months ago

Why just RED? Why not a wider group?

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Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?

[-] rosswinn@ttrpg.network 3 points 9 months ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[-] rosswinn@ttrpg.network 3 points 9 months ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

[-] rosswinn@ttrpg.network 5 points 10 months ago

Let’s all join both!

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rosswinn

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