Generally, I agree with you. While I don’t like it, I think AI art is going to be with us for a while especially for individual games. I’ve never been an artist and I’m never going to be. That being said, I think it’s important for creators to preserve the craft of art. And I believe it’s the responsibility of publishers to purchase and use that art. Made by humans for humans.
Yes, but I thought it was an interesting idea and question for the wider community.
Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".
Are there any updates on this yet? I'd really like to see more information as you move forward.
Well, to start out with, Traveler was the second game I ever played in 1977, just a few weeks after I started playing Dungeons & Dragons. I think the pulpy goodness and the references to the Age of Sail give a really great roleplaying environment. Traveller really created the concept of the big story arc within the game, and the lifepath system. Both really give you a lot of information that you can use to create a fun character. Combat is pretty deadly and I think that helps encourage role-playing. There are some anachronisms and things that don't really make sense in a modern context. However, I think you can really leave those if the rest of this setting makes sense to you.
Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.
Why just RED? Why not a wider group?
I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?
• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.
Let’s all join both!
I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.
I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.