Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.
Sorry, yes, terms are considered ten years IMTU.
Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.
Just curious, as a former 2020 freelancer I occasionally check in.
Why just RED? Why not a wider group?
I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?
It does add a certain visual flair, however. Thanx!
I have one eye that works, so the one-eyed man is KING!
• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.
Let’s all join both!
Definitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon's other work on RPG history and you will see some fantastic work.