[-] recursed@lemmy.recursed.net 3 points 1 year ago

Divinity Original Sin II is also an amazing game to play with your Significant Other as well. We sunk in well over a hundred hours into this game and it was a blast!

[-] recursed@lemmy.recursed.net 19 points 1 year ago

I'd be interested in seeing the code and checking it out. Open Source it only if you're comfortable and there's no sensitive data in the repo though.

It wouldn't hurt and there's no down-voting a repo so I see no downsides besides fellow developer engagement and learning from one another.

[-] recursed@lemmy.recursed.net 1 points 1 year ago

Personally using Lemmy as I find the interface, syntax (linking users and communities), and deployment easy to use.

Also I personally want to contribute to Lemmy and learning Rust is a high priority in my personal and work life.

[-] recursed@lemmy.recursed.net 5 points 1 year ago

You can see boss event timers from the wiki and there are links to each: https://wiki.guildwars2.com/wiki/Event_timers

Or you can use https://gw2timer.com/ which shows a map of where they are.

[-] recursed@lemmy.recursed.net 22 points 1 year ago

This made me chuckle for a good 10 minutes!

At work we’re currently in the last layer of the iceberg with 35+ microservices, with ten different Kubernetes instances for different uses and a supported OnPrem version.

It is bit of a learning curve and we definitely have two “mono-services” that we’re actively braking down due to it accumulating seven years worth of different ideas and implementations.

I think currently I’m still heavily in favor in microservices in a project of our scale as it easily let’s us enhance, trash, or reimplement different areas of the app; but man is it a pain in the ass to manage sometimes 😂

[-] recursed@lemmy.recursed.net 3 points 1 year ago

The format seems written by ChatGPT 😂 not that it is… just similar

[-] recursed@lemmy.recursed.net 1 points 1 year ago

I joined early last week and the joinfediverse wiki helped me better understand how it's federation worked. Maybe that would be a good place to start 👍

[-] recursed@lemmy.recursed.net 0 points 1 year ago

Very awesome! I'm excited to hear more fellow developers are creating more tools to browse Lemmy! Persistent cache seems really interesting! Excited for the future!

[-] recursed@lemmy.recursed.net 1 points 1 year ago

I used to be heavily into the ‘pc master race’ craze back in the early 2010s. Especially with how heavily exclusivity was pushed during that era.

Then I missed game collecting on NES, Gamecube, original Xbox, etc. and with the recent better support for cross-play on newer games it’s been earlier to play with friends.

Now my goal is just get back into loving all of gaming, independent of platform.

[-] recursed@lemmy.recursed.net 3 points 1 year ago

Given this project has been around for many years, (looking at their releases), I wouldn’t say it’s “early” to modularize their code. It’s very common practice to abstract out / move commonly executed code into their own packages and modules to allow ease of reuse across the app. This way if an entire subpackage needs to be moved or deleted, all related code could be affected at once and code which references it, simply needs to be edited. Typically these places to edit are much easier to handle since most of “calling code” wouldn’t touch the modularized / abstracted code, only their callables.

recursed

joined 1 year ago