18
submitted 1 year ago by nachof@feddit.cl to c/boardgames@feddit.de

So Oath is not a legacy game, because there's no permanent changes to the game (no destruction, no stickers, no writing, nothing). It's not a campaign game either since there's no overarching narrative covering multiple games (well, not one provided by the game, at least). So it's kind of its own thing.

I really like the idea of what Oath is going for: a living game that changes and evolves with each play, but not in a permanent fashion, and not with an end. In that sense it's markedly different from a legacy game (which has both permanent changes and also a set end to those changes). But when trying to find other games like it I find that I don't have a word to describe it. It seems like right after Risk: Legacy came out everybody agreed on the legacy tag for that kind of game, and then when Pandemic Legacy came out it was irreversible. Now everybody knows what a legacy game is. Oath seems to be doing something just as new as the legacy thing was back then, but no term seems to have come out. Like, there's no category of "chronicle games".

[-] nachof@feddit.cl 12 points 1 year ago

What I don't like about your categories is that you're focusing on the buying and owning games part.

[-] nachof@feddit.cl 11 points 1 year ago

If some random dude comes in and opens a new instance, and then it comes out that this dude willingly associates with white supremacists, is a known creep, and even had a hand in an actual real life genocide, everybody would defederate without a second thought.

But suddenly that dude is Facebook and has a shit ton of money and everybody is just wait and see.

[-] nachof@feddit.cl 4 points 1 year ago

TtR first journey is great because it's easy to transition to the "full" game after they outgrow it. Catan junior is similar in this. That's also my main complaint about Stone Age kids, it's not really the same game.

[-] nachof@feddit.cl 9 points 1 year ago

The problem with this is chatgpt is shit at facts. You ask it a question and it might just give you bullshit, and you tell it to provide a citation and it will happily invent one. There's no easy way to verify whatever it says to you, other than going to the source, which kind of defeats the whole purpose of this exercise.

[-] nachof@feddit.cl 7 points 1 year ago

Aside from the online options you've been given (which are good), are you a 100% certain that nobody's playing it in your country?

I assumed the same thing when I first started learning about the game over twenty years ago, and I found out that there was an email list for a group of players in a neighboring country, so I subscribed there and lurked. A few months later somebody else from my country joined and, instead of lurking, she did the smart thing and asked. And sure enough, somebody replied. Turns out there was a group that met weekly in a pub five blocks from my house.

So basically, I wouldn't totally discount the possibility that there's other people closer to you than you think.

[-] nachof@feddit.cl 4 points 1 year ago

Because nobody has windows user as a core part of their identity.

35
submitted 1 year ago by nachof@feddit.cl to c/boardgames@feddit.de

I have four Uwe Rosenberg games. Three of those follow a similar format: game title on top, then a line, then some dude, another line, publisher logo. But Feast For Odin had to go and be all creative and unique.

[-] nachof@feddit.cl 5 points 1 year ago

Through the Ages is probably the best example of a boardgame that works better in digital form. Asynchronous in particular.

3
submitted 1 year ago by nachof@feddit.cl to c/Buttcoin@kbin.social

cross-posted from: https://lemmy.ca/post/703141

I am very excited about the possibility of the Fediverse, and the potential for many experiments in instance governance. A problem that all instances must content with is trolling and spam. It seems very difficult to impose a cost on these bad actors without harming honest users as well. Either instances have minimal signup friction and are vulnerable to being overwhelmed with bad actors & defederated (see the recent defederation decision from Beehaw), or they present frustrating barriers such as manual approval or waitlists for folks who just want to have fun

A possible solution comes from the blockchain space, which has been dealing with anonymous bad actors since its inception. Many blockchains and blockchain apps require users to stake some asset in order to gain certain privileges (basically a deposit). If the user is determined to be a bad actor, they lose some or all of their stake.

An instance could be integrated with a smart contract to manage membership could be very effective at dissuading trolls and spammers. A user could stake a small amount of money (say $10) in order to create an account on the instance. This could be done very quickly and would require no manual approval from admins. If the admins determine they are acting poorly, they could ban the user and slash their funds. If an honest user decides they don't want to stay on the instance, they could delete their account and recover their deposit.

I've got a prototype smart contract for this. Would be interested in working with someone on this if there's anyone with experience with the instance management

25
submitted 1 year ago by nachof@feddit.cl to c/boardgames@feddit.de

Really interesting 3d printing project. Not mine, I just got sent the link and felt like I had to share it.

15
submitted 1 year ago by nachof@feddit.cl to c/lemmy411@lemmy.ca

I'm thinking something like /r/SubredditDrama in Reddit. There's always some interesting drama in the Fediverse and it would be nice to have some place to compile the info and watch it.

[-] nachof@feddit.cl 3 points 1 year ago

If I want to play it with a different group, one the people who have it are not part of, then I consider buying it.

I've also bought some games that I just had to have because they were just that awesome. And then never played, because other people already have a copy, and sometimes they have more content or whatever. Terraforming Mars, for example, I ended up only playing it a handful of times solo, and then the app came out, and I haven't opened my copy since. I try to avoid doing this now, because it really doesn't work out that well.

Although I am considering buying Brass: Birmingham so I can decide when I want it to be available in a meetup. Also Spirit Island, but that's because I think I can get my kids to play with me.

[-] nachof@feddit.cl 8 points 1 year ago

Always a good opportunity to learn something new.

[-] nachof@feddit.cl 3 points 1 year ago

Si necesita probiótico no le des antibióticos a la vez porque se anulan.

[-] nachof@feddit.cl 5 points 1 year ago

That could be it. Something like Catapult Feud but Worms themed.

[-] nachof@feddit.cl 3 points 1 year ago

It was my birthday on Saturday, so I was able to get a few friends to come home and play a few games with me. We got these to the table:

Cross Clues: Fun warmup game. Easy to integrate people midgame, which happened because a couple of people were running late. Also, my kids (8 and 5) got to play too, even if the 5 year old couldn't think of a clue (and one of my friends had to bite his tongue and not say the very nsfw clue he was thinking of).

Scape Goat: This game shouldn't work as well as it does. It's too simple, but still manages to get you paranoid. Also, you need to make sure you read the grid correctly, or you might target the wrong goat, which two of us did. Still, it was fun.

Derby: Simple horse betting game. Not a lot of depth to it, but it was fun. I like the illustrations Maldón (the publisher) usually does, but I think they could have made a better job of differentiating the colors. I wouldn't play this with bad lighting.

Codenames: Pictures: A classic. Also could involve the kids, so that was fun.

Article 27: I hadn't played this in ages. It's a fun negotiation game.

In all, we had fun. Next time I hope I can get something more meaty, but it was still fun.

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nachof

joined 1 year ago