Back to posting these. Took a week break but should be doing them daily again
The amount of transitors in integrated circuits has been doubling every two years for ~ 50 years so there would be a lot of similar headlines. People thought that would stop in 2022 but this might change that
(People have also been speculating about it for awhile but this is it actually functioning)
Theyre two different softwares with two different apis, you can't
sublinks
not technically released yet but I assume it will in some form before the next canvas. Should be relatively easy to support since it has lemmy api compatibility on release
It was a bug that was fixed in 0.19 (so the instances that haven't upgraded yet will still have people from them writing amp but the ones that have wont)
For example I can type & fine
It doesn't let people solve it without logging in since everyone gets randomized inputs rather than the same ones. You can still technically do the challenge, just cant use your solution on the large block of input
That also looks like the day 1 of 2015
rename a file is in expert
in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files
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Mega Crit, @MegaCrit
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Our team has learned a lot while migrating our next game to Godot and we're so exited to show off its power
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Godot and Bevy are both FOSS. Godot is built in C++ and allows using GdScript and C++, or C#. Bevy is built in Rust and allows using Rust
The channel I used when starting out and that has some great tutorials is Heartbeast.
https://www.youtube.com/@uheartbeast
Another channel with some great content is Godotneers
https://www.youtube.com/@godotneers