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Issue 433 :: Haskell Weekly (haskellweekly.news)
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Astro 4.14 (astro.build)
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This Week in Rust 560 (this-week-in-rust.org)
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Rust Project goals for 2024 (blog.rust-lang.org)
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[-] mac@programming.dev 13 points 2 months ago

The channel I used when starting out and that has some great tutorials is Heartbeast.

https://www.youtube.com/@uheartbeast

Another channel with some great content is Godotneers

https://www.youtube.com/@godotneers

[-] mac@programming.dev 15 points 7 months ago

Back to posting these. Took a week break but should be doing them daily again

[-] mac@programming.dev 12 points 8 months ago* (last edited 8 months ago)

The amount of transitors in integrated circuits has been doubling every two years for ~ 50 years so there would be a lot of similar headlines. People thought that would stop in 2022 but this might change that

(People have also been speculating about it for awhile but this is it actually functioning)

[-] mac@programming.dev 12 points 8 months ago

Theyre two different softwares with two different apis, you can't

[-] mac@programming.dev 12 points 8 months ago

sublinks

not technically released yet but I assume it will in some form before the next canvas. Should be relatively easy to support since it has lemmy api compatibility on release

[-] mac@programming.dev 13 points 8 months ago* (last edited 8 months ago)

It was a bug that was fixed in 0.19 (so the instances that haven't upgraded yet will still have people from them writing amp but the ones that have wont)

For example I can type & fine

[-] mac@programming.dev 17 points 9 months ago

Theres a community for it over at !bevy@programming.dev for anyone interested in it :)

[-] mac@programming.dev 14 points 10 months ago* (last edited 10 months ago)

It doesn't let people solve it without logging in since everyone gets randomized inputs rather than the same ones. You can still technically do the challenge, just cant use your solution on the large block of input

That also looks like the day 1 of 2015

[-] mac@programming.dev 14 points 10 months ago* (last edited 10 months ago)

rename a file is in expert

in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files

[-] mac@programming.dev 13 points 11 months ago* (last edited 11 months ago)

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[-] mac@programming.dev 16 points 1 year ago

Godot and Bevy are both FOSS. Godot is built in C++ and allows using GdScript and C++, or C#. Bevy is built in Rust and allows using Rust

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mac

joined 1 year ago