[-] jounniy@ttrpg.network 1 points 4 days ago

How do you know all that?

[-] jounniy@ttrpg.network 1 points 5 days ago

I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.)

[-] jounniy@ttrpg.network 1 points 5 days ago

Online sheets work really well with this. All spells on a single page, each one readable with one or two clicks.

[-] jounniy@ttrpg.network 1 points 5 days ago

I like using modules so that I have a general basis to start with. It keeps me focused on the things relevant to the campaign.

[-] jounniy@ttrpg.network 1 points 5 days ago

But they are polished equally on each side, right?

[-] jounniy@ttrpg.network 1 points 5 days ago

Yeah, human brains are bad at statistics, so logical outcomes can still surprise us.

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For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him "stand up" after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…

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So much potential! (ttrpg.network)
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[-] jounniy@ttrpg.network 21 points 8 months ago

I know it’s a joke, but I'd say "mostly dead" is just when you roll death saves.

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submitted 8 months ago* (last edited 8 months ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
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[-] jounniy@ttrpg.network 21 points 2 years ago* (last edited 2 years ago)

Probably. An author once wrote this piece of conversation:

"Wait? You can transform matter. Thats magic." "Your people can use metal to fly over buildings." "Of course they can. It makes perfect sense."

Having a world, where "magic" actually exist raises a lot of questions about some conventional expressions and cultural aspects.

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submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
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submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
[-] jounniy@ttrpg.network 33 points 2 years ago

"So what do you have? "

"A sword!"

"A sword?"

"Yes. And I can hit with it twice as often twice every hour."

"... I'll stick to my spellslots thank you."

"... It sounded better in my head."

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[-] jounniy@ttrpg.network 42 points 2 years ago

Never show this to my players please.

[-] jounniy@ttrpg.network 23 points 2 years ago

Something tells me that this will be the favorite picture of many people… I am not among them of course.

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jounniy

joined 2 years ago