What?
I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.)
Online sheets work really well with this. All spells on a single page, each one readable with one or two clicks.
I like using modules so that I have a general basis to start with. It keeps me focused on the things relevant to the campaign.
But they are polished equally on each side, right?
Yeah, human brains are bad at statistics, so logical outcomes can still surprise us.
I know it’s a joke, but I'd say "mostly dead" is just when you roll death saves.
Probably. An author once wrote this piece of conversation:
"Wait? You can transform matter. Thats magic." "Your people can use metal to fly over buildings." "Of course they can. It makes perfect sense."
Having a world, where "magic" actually exist raises a lot of questions about some conventional expressions and cultural aspects.
"So what do you have? "
"A sword!"
"A sword?"
"Yes. And I can hit with it twice as often twice every hour."
"... I'll stick to my spellslots thank you."
"... It sounded better in my head."
Never show this to my players please.
Something tells me that this will be the favorite picture of many people… I am not among them of course.
How do you know all that?