I've never seen this before and I don't know what it's from
Your thumb is an arrow pointing at where you want the screw to go. After you curl your fingers, your fingers are arrows showing the direction to turn the screw
"Todos os Olhos" if anybody wants to look it up
"It's against my religion to use preferred pronouns"
Also that religion: hi my pronouns are He/Him CAPITALIZED please. Please capitalize them when you use them.
🤷♀️
Source Film Maker, 3D animation software based on source engine which was used for games like Portal and Team Fortress 2.
People are such perfectionists when it comes to buildings. I love this image; the patchwork aesthetic needs less hate. Yeah it looks silly, but why should it look serious? I wouldn't be upset if a building built today were to have an awkward attachment added in 500 years that was built to the design standards of that time period.
Somebody showed me recently the rebuild of the Augusteum building of the University of Leipzig which had a hyper-modern redesign like 180 years after it was first built (look it up, it's pretty cool). And the building in this post is like a lower-effort, more earnest version of that idea. Is it bad real estate? Sure. But it's good architecture. "Authenticity" be damned.
I've stopped using the word "roguelite" because most people who play roguelites just call them "roguelikes" and adding "lite" to the end makes it feel like those games are "lite" versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them "classic roguelikes" or "traditional roguelikes" which feels a lot more precise than having a distinction between "like" and "lite" and it also feels a lot less combative to "roguelites". It feels like the term roguelite exists mostly to just correct people who incorrectly use "roguelike" and be like "unm, actually that's not a roguelike 🧐 only my game is a roguelike 🤣"
Most people call roguelite games "roguelikes"; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It's free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
"Madoka Magica is actually a deconstruction of the magical girl genre because unlike most magical girl shows it's really dark and revolutionized the genre imo" sayers be like: "no I haven't actually watched any other magical girl anime but I really want to :)"
Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.
Persona 5 is a turn-based RPG that lots of people who aren't usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn't for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.
OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as "not bad". The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don't really remember.
Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)
You settle a dispute between two snakes who can't agree on whether or not to turn off the light. Not as many swamp levels as the sequels.
"Identify" can also be used objectively in that way.
OP means "My identity ≠ Latino"
More uncommon to use it that way nowadays but you could also say "I don't identify as an American citizen" or "I identify as 15 years old" etc.