That makes sense then. Double the time, double the things you learn from it.
If people are living twice as long in this universe, why would they not double the length of a term? Instead they've doubled the skills acquired per term. That doesn't make any sense given the context of living longer. Am I missing something?
You are welcome. I think the awareness of potential deals outweighs the risk of being spammy.
One of the player characters is a clone that was grown in a mindflayer laboratory.
This is excellent. Most of the answers here are what game to play, in other words, what mechanics can be used to force the horror feeling. This is purely about narrative, which can apply to any system. Thank you for sharing.
I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.
I go to try out different systems or to play systems my regular group doesn't play. Also, to remind myself why I have a regular group and how fortunate I am that they are mostly sane and adjusted people.
I really enjoyed the D&D 3rd Edition days, with the popcorn of d20-based games. Star Wars d20, d20 Modern, and the Sword & Sorcery Ravenloft were all great fun. The best part is that it was super easy to get your group to try new things, because the mechanics were all similar, if not exactly the same. People like to hate on D&D, but it's consistently been a great base to start from and inspiration for a multitude of other games.
Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.
I am a real, semi-functional human.
I'm confused. Do you normally try to keep your players from talking and metagaming between sessions?
I think I'll try this. Thanks for sharing!