[-] flibbertygibbit@ttrpg.network 4 points 6 months ago

Happy fediversary! Thanks for letting us join in!

[-] flibbertygibbit@ttrpg.network 7 points 8 months ago

I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.

[-] flibbertygibbit@ttrpg.network 4 points 10 months ago

That's pretty cool. I didn't know this was a thing.

[-] flibbertygibbit@ttrpg.network 11 points 11 months ago

I go to try out different systems or to play systems my regular group doesn't play. Also, to remind myself why I have a regular group and how fortunate I am that they are mostly sane and adjusted people.

[-] flibbertygibbit@ttrpg.network 7 points 11 months ago

I really enjoyed the D&D 3rd Edition days, with the popcorn of d20-based games. Star Wars d20, d20 Modern, and the Sword & Sorcery Ravenloft were all great fun. The best part is that it was super easy to get your group to try new things, because the mechanics were all similar, if not exactly the same. People like to hate on D&D, but it's consistently been a great base to start from and inspiration for a multitude of other games.

[-] flibbertygibbit@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

I think they look great but I would have a problem with the variable length. If my DM gives me magic item cards, I will for sure buy a binder with card sleeve pages to put those cards in (no matter if they are cards or just paper). Having the variable length would keep me from doing that. I would prefer the text be variable font size with the card sized fixed to the standard 3 1/2" x 2 1/2".

Edit: I thought more about this and, if the main feature of your design is the variable length, maybe make that more obvious in the title/description. While it might not be to my liking, others may love it. Also consider adding some example 11" x 8 1/2" pages showing the layout you're going for using these cards. Marketing is (almost) everything.

[-] flibbertygibbit@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

I don't know how old it is, but it's certainly not new. The article linked is one I read several years ago before I ran my own West Marches game.

Edit: the post is dated 2007.

[-] flibbertygibbit@ttrpg.network 4 points 1 year ago

Everyone's situation will be different of course, but here is mine.

I have a long-standing gaming group with 2 buddies from high school and have been playing with them since the 90's. The 3 of us are the core of the group. Over the years, other players have come and gone. For those players, we invited them to our regular group after first playing with them in one shots or short campaigns ran for new players or similar. If we have a seat open (our group is usually 6-7 including whoever is GM), we will invite them if they are good people. In the 30 years we've been playing together, we've never had a problem. The only reason people tend to fall out of the group has been people moving or having kids.

[-] flibbertygibbit@ttrpg.network 6 points 1 year ago

Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.

[-] flibbertygibbit@ttrpg.network 5 points 1 year ago

I am a real, semi-functional human.

5
Squabbles transplants (ttrpg.network)

Are there any Squabbles people coming over here due to the exodus?

[-] flibbertygibbit@ttrpg.network 3 points 1 year ago

Thanks for the clarification -- that makes more sense. It's interesting that your players police themselves on that. You must have a very respectful group!

[-] flibbertygibbit@ttrpg.network 6 points 1 year ago* (last edited 1 year ago)

I'm confused. Do you normally try to keep your players from talking and metagaming between sessions?

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flibbertygibbit

joined 1 year ago