[-] flibbertygibbit@ttrpg.network 2 points 2 days ago

This looks great, thank you for sharing!

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[-] flibbertygibbit@ttrpg.network 5 points 4 days ago

This is fucking cool.

[-] flibbertygibbit@ttrpg.network 2 points 6 days ago

I see what you did there

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I would like to get thoughts on my half-assed plan to coordinate a GM-less Traveller game for myself and two of my buddies.

Context:

  • Our experience with Traveller is limited but not zero. I have never played Traveller but have read many of the books (mostly Mongoose Traveller, Classic Traveller, and Traveller5). I have ran a handful of sessions with the same two guys as players (we played through High and Dry).
  • We are old hats at other games, especially Dungeons & Dragons. The three of us starting gaming together in middle school, which was more than 30 years ago now (yikes!). We've been playing together in a group pretty consistently since then.
  • We are all also experienced GMs but we don't want to GM. I could run a game, but I would much rather play. We thought trying a GM-less system with a cooperative narrative would be a fun compromise.
  • We have to play online. We live in different parts of the US so playing in person is not an option. We play via Roll20 with Discord for voice.

The Plan:

  • Use Mongoose Traveller 2e for our core system. Of the Traveller systems I've looked at, MgT2e seems to be the most accessible and I have all the books now thanks to the recent sale. For added context, I also have all the Classic Traveller, MegaTraveller, and Traveller5 books from Marc Miller.
  • Set the game in the Pirates of Drinax setting. The internet seems to love this setting and set of adventures and, from the reading I've done, it does look pretty fun.
  • Use Mythic Game Master Emulator 2e as our referee. This system has resonated most with me and the games I like. I tried the Zozer Solo First Edition and didn't really enjoy it -- the experience was too much of a journaling game for me. However, I now see there is a Second Edition, which I may have to check out.
  • With these components in place, we'll make characters (which is scheduled for the 30th), establish a starting premise, and jump into our sandbox.

That is my basic plan. What do you think? Are there any pitfalls that I will undoubtedly fall into? Is there something that I absolutely must try? I would be interested in hearing any feedback.

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[-] flibbertygibbit@ttrpg.network 5 points 2 months ago

For anybody else that hates needless acronyms, FOSS apparently stands for Free and Open Source Software.

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cross-posted from: https://ttrpg.network/post/18302792

Welcome to the 7th Annual Traveller RPG Mayday Mayday celebration—a virtual convention dedicated to all things Traveller! Whether you love classic campaigns or modern expansions, this event celebrates the rich history and future of the Traveller universe.

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Welcome to the 7th Annual Traveller RPG Mayday Mayday celebration—a virtual convention dedicated to all things Traveller! Whether you love classic campaigns or modern expansions, this event celebrates the rich history and future of the Traveller universe.

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[-] flibbertygibbit@ttrpg.network 5 points 5 months ago

This is excellent. Most of the answers here are what game to play, in other words, what mechanics can be used to force the horror feeling. This is purely about narrative, which can apply to any system. Thank you for sharing.

[-] flibbertygibbit@ttrpg.network 7 points 1 year ago

I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.

[-] flibbertygibbit@ttrpg.network 4 points 1 year ago

That's pretty cool. I didn't know this was a thing.

[-] flibbertygibbit@ttrpg.network 11 points 1 year ago

I go to try out different systems or to play systems my regular group doesn't play. Also, to remind myself why I have a regular group and how fortunate I am that they are mostly sane and adjusted people.

[-] flibbertygibbit@ttrpg.network 7 points 1 year ago

I really enjoyed the D&D 3rd Edition days, with the popcorn of d20-based games. Star Wars d20, d20 Modern, and the Sword & Sorcery Ravenloft were all great fun. The best part is that it was super easy to get your group to try new things, because the mechanics were all similar, if not exactly the same. People like to hate on D&D, but it's consistently been a great base to start from and inspiration for a multitude of other games.

[-] flibbertygibbit@ttrpg.network 6 points 2 years ago

Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.

[-] flibbertygibbit@ttrpg.network 5 points 2 years ago

I am a real, semi-functional human.

[-] flibbertygibbit@ttrpg.network 6 points 2 years ago* (last edited 2 years ago)

I'm confused. Do you normally try to keep your players from talking and metagaming between sessions?

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flibbertygibbit

joined 2 years ago