@teahands @gamedev you probably want to start by looking up A* pathfinding. Essentially it's just a way of calculating the shortest route between two places by scoring each adjacent tile from every other, based on how many hops it took to get there. Same maths however many adjacents you have so it should work for hex quite nicely. I'm 99.9% certain a YouTube search will explain better than I can...
dev_ric
joined 2 years ago
@teahands @ukcasual I've never been much of a fan of those kinds of chewy sweets to be honest. They're too much hard work to eat ๐