[-] bam13302@ttrpg.network 8 points 1 day ago

Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

[-] bam13302@ttrpg.network 43 points 1 day ago* (last edited 1 day ago)

I have issue with almost all of your points.

  • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
  • Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat.
  • Poison resistance is not disease resistance.
  • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
  • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
  • lower speed means they swim slower too which means going overboard is even worse.

EDIT: dwarven submarines!

  • short stature actually hugely relevant as submarines are notoriously cramped
  • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
  • honestly no clue what stats would be important for a sub, no argument here
  • toxic gasses less of a problem thanks to poison resistance
  • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
  • Also benefits from legendary dwarven engineering.
[-] bam13302@ttrpg.network 79 points 3 months ago* (last edited 3 months ago)

Found this applies nicely to my career. Routineish work? Drag my feet and fight myself to do anything. Fixing problems (bigger the better)? Everybody stand back, I got it.

Whole damn system failed due to a database failure that propagated to our secondary host too. Hacked our backup to usable in a day (meeting most requirements, including transition requirements) with a path forward for total system recovery on the main system.

Documentation on any of that though, that was a .. struggle.

[-] bam13302@ttrpg.network 28 points 5 months ago* (last edited 5 months ago)

Top comment on the lemmy world this was cross posted with points out among other things that the app isn't a system app and doesn't otherwise have permissions to access most of what is claimed here, and from a cursory glance at the app on my phone that claim looks correct. is there something I'm missing or is this post just wrong?

Comment in question: https://discuss.tchncs.de/comment/16670102

[-] bam13302@ttrpg.network 69 points 1 year ago* (last edited 1 year ago)

You keep doing that to older DnD players too, except you drop hints that the enemies are in a cult that has been giving them power and when the wizard does fireball them, the wizard gets hit by a dozen hellish rebukes from all the young warlocks they just hit.

[-] bam13302@ttrpg.network 53 points 1 year ago

I think its more the first line of defense, they are not there to kill, they are there to basically state I don't want you here without provoking a lethal response from whoever is encroaching on them. It causes a lot less death of their males since they are known that they are not a threat, reducing the overall attrition of them over time and making life easier on the hive. The females with the stingers come out if something is a real threat, ie something messes with the hive or queen.

Honestly, kinda reminds me of British (and other non-militarized) police. Don't send guns to every problem as most can be solved without it and some are made worse by their presence.

[-] bam13302@ttrpg.network 17 points 1 year ago

Just checked the app on my phone, 0 bites used, I don't really think they get any live data from it.

[-] bam13302@ttrpg.network 14 points 2 years ago* (last edited 2 years ago)

I've played 2 campaigns that went from 1 to 20, both became a chore late game just trying to keep track of all the items and threads. IMO, a game should stay bound to 2 tiers at most (the tiers being 1-4, 5-10, 11-16, and 17-20), going from peasant to world ender is just too much baggage. Maybe 3 tiers if you do want a complex and difficult to manage, but still possible to manage end game.

Extra credit here being that you are a shit load more likely to actually complete the story you want to tell

[-] bam13302@ttrpg.network 22 points 2 years ago

Even for games only released for Windows, with proton most of them work, its games with hardware tied intrusive DRM that are most of the ones that have any issue, and honestly, I have no issue boycotting that shit

[-] bam13302@ttrpg.network 13 points 2 years ago

How the hell did you find that 4th picture. Who would even do that?!?

[-] bam13302@ttrpg.network 28 points 2 years ago* (last edited 2 years ago)

IRL letal damage is rarely immediately lethal, which is a fact not translated well into the game. The fact he went to the ER is a good sign that it very easily could have lead to death for someone without medical aid.

Also by biting the arm instead of say, the neck, is pretty clear it was a declared non-lethal attack

[-] bam13302@ttrpg.network 28 points 2 years ago

"Oathbreakers" are evil, by definition, "oathbreakers" are not. A oath of conquest paladin that broke their oath for good reasons, would be more suited for a oath of redemption.

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bam13302

joined 2 years ago