Significant — you’d need to either get the old Linux build working (not an easy task today) or you can install it on Windows, copy the files over, and run it via Proton (but you’d need to manually add the registry key with your CD key to the Proton prefix’s registry).
Three thoughts:
- Valve doesn’t use physical media, so there isn’t a need to enforce DRM at the hardware level
- the Deck itself is sold at a small profit regardless of the configuration, so there’s no benefit to pushing users to higher-price configurations
- Valve enforces its DRM in software via the OS
The biggest reasons to lock down hardware aren’t really there on the Deck. On top of that, it benefits Valve to have other devices running their storefront, so using off-the-shelf parts when possible makes it easier for others to use the Deck as a template.
August-November of that year was headlined by a slew of all-time greats: Half-Life 2, San Andreas, MGS3, Halo 2, The Sims 2…
If you were into video games in any way in that time period, you had something great to play, regardless of platform.
Rainbow Six Siege is up there — there’s six dimensions of assholery in the game by my count.
- Tom Clancy games tend to attract right-wing assholes because they’re Tom Clancy
- competitive FPS
- one-shot one-kill gameplay
- friendly fire on by default
- character picks
- you need to play to a specific meta
Universal Paperclips! It’s an idle game that relies on you making smart planning decisions to optimize things, so there’s a degree of strategy that most of them lack.
That's my thought as well -- the licensed sports game market is probably more reliable (and generates more revenue vs. development cost) than originals, and they can "streamline" their business by splitting the originals business off for a sale. Not including sports probably makes the originals side more attractive to platform holders, as most sports games probably include provisions that require multiplatform releases (see also: the MLB signing a publishing deal for Sony's "The Show" on non-Sony platforms).
We know why Dolphin wasn’t put on Steam.
- Dolphin ships with a decryption key for Wii games
- Valve’s legal team got worried about hosting that (as hosting circumvention tools in the US is a direct violation of the DMCA, even if the tools are created by third parties), and reached out to Nintendo
- Nintendo did their usual thing and said no (because they wrongly believe all emulation of their hardware is illegal, except if they do it), but in this case correctly identified the circumventing nature of Dolphin
- Valve pulled down the Dolphin page on their own, without a legal demand from Nintendo
Valve continues to host RetroArch and the various cores, so it’s not like they’re opposed to emulation in general. The ability to copyright “magic numbers” in the US (Valve is an American company) isn’t up for debate, and it would also put them in violation of the DMCA, so it’s not hard to see why Valve would be worried about this specific emulator.
As for Dolphin, they have options:
- they can choose to keep shipping as-is, without being on Steam, as they host from a non-US site with looser copyright laws
- they can choose to not support encrypted payloads, and require that users supply independently-sourced decrypted games
- they can require users to enter their own decryption key they dump directly from their consoles (which, realistically, means that users would get one off the web separate from Dolphin) and use a dumped system BIOS, which would fully emulate the “real” decryption process
The best description of it I’ve heard is “direct-to-video Mass Effect”. Which is to say: it’s got the elements you’re looking for in a Mass Effect title, but it fails to execute on those elements very well.
They had their moment in the early 00s, but they went away largely because people stopped buying them. Even though Hitz and Blitz showed some of the more-cringeworthy aspects of their sports, the sales were good enough for the licensors to not really care.
If Tape-to-Tape ends up selling well, you'll see the NHL pushing for their own officially-licensed version (because nobody in that league has any original ideas). The same goes for other arcadey sports games.
MLB tried to bring back arcadey games with RBI Baseball (through their Advanced Media arm) -- without it, the only annual baseball game would be Sony's "The Show". They wound that down when MLBAM signed a deal to publish The Show on non-Sony platforms. I'd think that, if the sales justified it, they'd be happy to continue selling both sim and arcade games.
The engine also started as an engine for MMOs, which allowed them rich scripting for every NPC, as well as an inventory for every NPC.
The world fidelity that Bethesda builds, on a technical and simulation level, is unmatched — yeah, something like The Witcher 3 might look better, but it also doesn’t let you interact with basically every item in the world or pickpocket every NPC’s weapon as a way to neutralize them in combat.
I mostly read ebooks, using an Android-based e-ink tablet (Onyx Boox Leaf 2) and the KOReader app, and I use Calibre to manage my books and track my reading.
I checked CapFriendly, all four of the players in the NHL have contracts that expire at the end of the season.
Hart: https://www.capfriendly.com/players/carter-hart
Dube: https://www.capfriendly.com/players/dillon-dube
Foote: https://www.capfriendly.com/players/cal-foote
McLeod: https://www.capfriendly.com/players/michael-mcleod