[-] WillOfTheWest@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

Maybe there should be a piece that tells a story beyond "nyah, I'm evil!"

Any manner of wizard should really have a personal ritual site, allowing them to bask and practice at astrologically appropriate times. Sacrifices on the equinoxes to ensure a bountiful summer and a mild winter; Fires on the solstices in appreciation of said summer/winter; charge under the waxing moon in anticipation of a particularly challenging ritual; dampen troublesome magical side effects under the waning moon; clear your mind under the new moon; channel power of the full moon into your key rituals.

[-] WillOfTheWest@sh.itjust.works 3 points 1 year ago

With larger groups I tend to stick to less mechanically complex games.

Most OSR games can be run on the fly with any number of players. I had a fixed group of 9 run through Keep on the Borderlands, with 1 or two extras jumping in for a session here or there.

My absolute favourite is Savage Worlds. It'ss great as the maths isn't tight and "balancing" an encounter is just a matter of throwing in more mooks, throw in a wild card per 2 or 3 players. It can fit to any setting, though I strongly recommend Deadlands.

My close second favourite is Call of Cthulhu, which I've run with 8 players. There's not a combat focus so sessions are unlikely to get bogged down, and even then, most combat actions are a simple contested roll. Investigations tend to resolve as people splitting into pairs and following different leads; two go archiving at the library, two visit a sanitarium patient, two head over to the local paper to see if any stories have been published or even blocked by an editor, two stake out points of interest.

[-] WillOfTheWest@sh.itjust.works 4 points 1 year ago

The Crew - Mission Deep Sea - card game with a simple trick taking mechanic. Difficulty is very modular as you decide a difficulty level before each game. Difficulty is decided by the numbers of missions taken and the relative complexity of those missions (this is all explained on the mission cards). Missions are based on which tricks you win, with simple rules like "I win no 1's" or "I win at least 3 9's".

Hanabi - Card playing game where you don't know your own hand. You describe aspects of each others hands (colours of cards, numbers on cards). Your goal is to place a pile of the cards 1,2,3,4,5 in each of 5 colours. Don't play with mathematicians.

[-] WillOfTheWest@sh.itjust.works 6 points 1 year ago

Why would you vote for it to be unrestricted? They've only unprivated due to the threats. Stick to Lemmy.

[-] WillOfTheWest@sh.itjust.works 3 points 1 year ago

I tend to focus on products which go against certain "maxims" of play; having alternatives to some of the more strict rules inherited from Gygax offers insight into the philosophy behind certain rules and whether such rules are actually fun at the table.

The Black Hack is my go-to book for this purpose: distances are relative, consumables are abstracted to the usage die, experience is based on stories told and not treasure dragged back to town, and all of the dice rolling can be made by players if the GM so chooses. Such a free system allows for easier hacking; You don't need to compare relative power of classes when determining how much XP your homebrew needs in order to level up.

For supplements and splatbooks, I particularly like Wonder & Wickedness and Marvels & Malisons as magic supplements. It's easy as hell to slap together a sorcerer class from these two books and staple it onto the Black Hack. My favourite setting books are Ultraviolet Grasslands and Hot Springs Island; both offer perfect sandbox adventures for the Black Hack. Both offer some manner of departure from the traditional tropes of TSR adventures. I have had to modify some aspects of the latter, such as the

spoilermiscarriage statuette, which I revised as a fertility amulet.; if worn one way up you're guaranteed fertility, the other way you're guaranteed not to fall pregnant.

There are a stupid number of blogs and zines that I could namedrop, but the one I find myself agreeing with the most is The Alexandrian.

[-] WillOfTheWest@sh.itjust.works 4 points 1 year ago

The same for me. One of my favourite settings.

1

I'm registered on sh.itjust.works, which is a general purpose EN/FR language instance. I'm currently learning German as a second language and I would like to create a community for speakers of German as a second language. It seems to me that as a primarily DE language instance, feddit.de would be the most appropriate instance for such a community.

Is there a way of creating community on a different instance than the instance on which I'm registered, or would I need to, say, register to the other instance, create a community, then add moderator privileges to my main account?

[-] WillOfTheWest@sh.itjust.works 16 points 1 year ago* (last edited 1 year ago)

I'm looking for community engagement without the homogenised superculture. I'd like to be able to discuss books on a small book community without someone jumping in with "I also choose this guy's dead wife" or "not my proudest fap" because it's a low effort way of garnering meta-points. I also like the lack of an account-based point system.

So far Lemmy is delivering and so I'm engaging here a lot more actively than I ever did on Reddit.

[-] WillOfTheWest@sh.itjust.works 12 points 1 year ago

The site defaults to sorting by active posts. There are options for hot, new, and top over the past day. I tend to sort by new.

[-] WillOfTheWest@sh.itjust.works 3 points 1 year ago

Currently Reading The Blade Itself by Joe Abercrombie. Also trying to get a Lovecraft book club off the ground over at !lovecraft@ka.tet42.org

[-] WillOfTheWest@sh.itjust.works 3 points 1 year ago

At the university I run Halloween sessions for new players, and by far the best scenario I've run is the first one: House of the Midnight Violet. It's a 3 hour scenario for a party of 4th level. I've run it twice for a party of 3rd level with no adjustments. It's plays very well as is, though I'd personally suggest running the groups of dolls and cats as swarm creatures rather than individual creatures, for the sake of your own sanity.

[-] WillOfTheWest@sh.itjust.works 3 points 1 year ago

Managed to play Arkham Horror twice in one week, though missed playing War of the Ring with my partner.

Wednesday was an 11 hour Arkham Horror marathon due to 2 friends moving away. Four of us took the day off. We attempted the two-party Dream Eaters campaign with two groups of 3. The awake team blitzed through their scenarios while the dreamers struggled through theirs (having already played the other way, the dream scenarios are more complex). This resulted in the awake team waiting 30 mins - 1 hour per scenario for the dreamers to finish. We finished at the end of scenario 3 as we were so exhausted.

Saturday was my Path to Carcosa group, which proved to be a lot more fun, probably because we weren't trying to cram a whole campaign into one day. Completed scenario 3 before the final agenda came up. Our seeker is ridiculous at hoovering clues.

[-] WillOfTheWest@sh.itjust.works 5 points 1 year ago

I use Foundry on an Oracle Always Free server. I project that in our department's meeting room from the room's computer; I then run the GM side and music from my laptop.

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WillOfTheWest

joined 1 year ago