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Hopefully it won't take five or six years between showing a prototype and production as it was with the Saturn Pro controller.

[-] TwistedPear@lemmy.world 7 points 4 months ago* (last edited 4 months ago)

Extreme G 2 on pc loses the analog steering from N64, which turns out is a big deal. Throwback Entertainment made a port-of-a-port and introduced a speed hack in the launcher menu where you can slow down the game a bit, which helps, but doesn't fix the issue.

In some other cases like Hexen, there were alterations on console that I find generally more appealing, like an ost remaster or lighting effects.

The Genesis game Zero Tolerance and Dreamcast version of Expendable are games I prefer on console simply because of the control schemes on pc.

[-] TwistedPear@lemmy.world 26 points 9 months ago* (last edited 9 months ago)

Not to pile on, but print ads from the 90's are wild to look at. Sonic 3 launched at $70. You know, games that require a couple of hours to complete casually. Stuff got replayed a LOT.

1000035421

[-] TwistedPear@lemmy.world 7 points 9 months ago

Definitely going to try this.

I have DNS adblocking / tracker blocking set up on an Android TV (spoiler: Amazon is very noisy, even if you don't watch anything on Prime Video), but it doesn't help against native launcher ads.

When the launcher first started showing ads, you could disable certain services, but it would break playback on other apps.

[-] TwistedPear@lemmy.world 4 points 9 months ago

To me that looks like RetroArch running Genesis Plus GX.

[-] TwistedPear@lemmy.world 3 points 9 months ago

Retro-bit, Retro Fighters, and Krikzz are a few more manufacturers I can think of making controllers with original ports.

In particular, Retro-bit's Saturn Pro pad is...interesting, let's say. I have also used Retro Fighters Striker Dreamcast pads - they're quite nice.

In yonder days, a few companies like ASCII and Hori come up a lot for reliable stuff.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/fgc@lemmy.world

After six months of study, practice, and refinement, I finished Primal Rage at the maximum difficulty without any damage to health.

The run starts at 33:12

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I'm on a quest to finish the game at difficulty 16 (Maximum) without taking a hit. During my first marathon of the journey, I got a new high score.

The run is visible on Twitch / YouTube if one is keen to that sort of thing.

https://piped.video/watch?v=t4k0A5zNf1c

[-] TwistedPear@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

32X Doom tried to be like the original PC game, but it was rushed through development as a launch title with a small team. The result is.....tragic. Specifically: half the maps were missing, both the game window and resolution are reduced to get playable framerates, the original soundtrack famously sounds a bit like a farts at times, several visual effects like parallax texture scrolling, transparency, and lighting effects are gone. (there's a room in E1M5 near the end that the lights alternate between on/off, but the monsters on 32x are always visible.) This also means no invisibility power-up, or Spectre monsters.

My favorite jank is after the credits when you finish the game, it dumps you into a fake DOS prompt. It just shows C:\DOOM> and you are unable to interact with it in any way.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

After silence for a good while, I thought they were done with this project, but apparently not. Additional effects, a lot of optimizations, and the bosses were added back in.

There is so much grunt behind it now, that in the right configuration it uses the combined might of the Genesis, 32X, and Sega CD processing power all together.

Catching anyone up who orignally didn't know about this: Doom 32X Resurrection is an attempt to bring the Sega 32X version of Doom to its full potential. The game now supports a laundry list of features it didn't before: local coop / deathmatch, link cable multiplayer, all the maps, sprites from all angles (they all used to face forward, even rockets), positional sound effects, CD music support, new FM ost by SpoonyBard, improved resolution, improved framerate, additional 6-button configs, and more.

The romhack itself can be found at romhacking.net

[-] TwistedPear@lemmy.world 3 points 1 year ago

I for one am thrilled to relive the jank. Hitscanners that can shoot through walls, auto aim that kinda-sorta works, tools that get used maybe three or four times the entire campaign...

Word around the highly suspect, not very reliable, rumor mill was that the source code was for this game was "lost" and that's why a port hasn't been worked on before now. I wonder if that information was wholly incorrect, or if another method was used to reverse engineer the game into KEX. In either case, Night Dive has been cranking out amazing releases, and I expect nothing less from this one.

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As someone whose earliest exposure to Doom was on console, and possibly one of the bottom two or three versions of the game at that, this romhack blows me away. Modders went out of their way to actually make this version playable. Not only playable, but damn good. It adds Deathmatch / Coop, all the maps, new ost, new sprites, the works. It's basically a new game.

If you have never played Doom on the Sega 32X, let me fill you in. This was meant to be a launch title, and there was precious little time to get it up and running. New system + rushed development + small dev team = 32X Doom. All the sprites face forward, even rockets - so you're essentially shooting rockets backwards. The music sounds a bit like the day after Taco Bell. The game is missing most of the maps. And my favorite - the end credits sequence dumps you into a fake DOS prompt. (It displays C:\DOOM that you cannot interact with in any way). That is why Doom 32X Resurrection is such a crazy romhack. The amount of improvement is remarkable. I can't imagine how much better it would have reviewed and sold if this is how it released.

[-] TwistedPear@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

I noticed a few things while playing the N64 campaign.

It's not 1:1 parity with the console version, and it's not meant to be (and that's a good thing, actually).

How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.

A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it's about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.

The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It's indescribably better than trying to play it on an actual Nintendo 64 or even emulated.

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Just like Quake 1, if you already own Quake 2, the enhanced version is available as a free update. Although unlike Quake 1, Quake 2: Enhanced is also available on GOG day 1.

In addition to visual updates, there's a new episode "Call of the Machine", Quake 2 N64, a pass to the enemy AI which changes a few behaviors and attacks, removes machine gun recoil, a new infinite use item that shows the player where to go next, and a number of other qol and accessibility options.

Anecdotally, I find the addition of Q2 N64 very appealing. It's a mish-mash of pared-down maps from vanilla Q2 and the expansions in a strictly linear fashion - no backtracking. Of course, there's also changes to the lighting and a new OST by Aubrey Hodges. Being able to control the game from keyboard / mouse is a godsend. I played the game in emulator with a modern gamepad and it was barely, barely doable, even when I could manually set deadzones and sensitivities and the like. It was awful.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

Patreon supporters of Raptor: Call of the Shadows Remixed now have access to a beta SDL2 port of Demon Star in the Discord server

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submitted 1 year ago by TwistedPear@lemmy.world to c/fgc@lemmy.world

Announced at EVO, Killer Instinct is getting a new balance pass, improvements to online, and more.

(Here's hoping those changes are coming to the PC version as well)

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Sure, you could have ran RotT in a number of sourceports, DOSBox, or even a virtual machine if you were determined, but the experience of getting it up and running on a modern system hasn't been great.

Nightdive released Ludicrous Edition and it's finally accessible enough to just launch and play. Includes midi and 2013 soundtracks, all the original episodes, plus one new one, and a couple of qol adjustments in the menus.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

I used to have a 32x back in the day, but you know, Sega did what they did, and it didn't really pan out. I thought the mushroom system was cool tech, but lamented how little value it added to the Genesis. I essentially gave it away.

The library was small, and even the top tier A-list games barely even graze competency, let alone "good". Most of them play well enough in emulation (there are exceptions, of course), and even Mister has a core for it now.

Still, I unironically enjoy Cosmic Carnage; Doom on 32x was sadly rushed but the result is hilarious for so many reasons (my favorite is the end of the game dumps you into a fake DOS prompt); and I still remember being legit excited to play Mortal Kombat II on the system, and it got a lot of mileage. So it wasn't all bad.

It may not make a lot of sense to buy it again now for the nostalgia, especially with all the benefits of hindsight I have. Did it anyway.

[-] TwistedPear@lemmy.world 3 points 1 year ago

If a don't need an analog stick, my go-to has been the Hori Fighting Commander Octa. It has a stick, but I don't use it often. The buttons are microswitched and it feels great.

If I do need the sticks, Series X controllers are fine, generally.

[-] TwistedPear@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Thrilled to see it get added, but my first thought is if Last Stand works.

Plus DoW II has some of the best lines in the series from the Orks:

"Um, Boss, they'z blowed up those shiny bridges you like"

"You'ze betta be lyin' to me boy, an you'ze better be ded before I get dere, cuz I don't like bein' lied to"

[-] TwistedPear@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

While not a straight ready-to-go port....exactly, I was really impressed by DeltaTouch and QuadTouch. It ports over a bunch of id software sourceports to Android making it possible to play not only Doom, Heretic, and Strife, but Quake and Hexen II - most with mod and controller support.

There is a little bit of prep involved - eg. you still need legal copies of stuff, and you will need to move files around on your device, but otherwise not bad.

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TwistedPear

joined 1 year ago