It kept getting delayed so the release really caught me by surprise!

There's a lot of changes I appreciate, though sometimes I feel they can be a little heavy-handed when they try to address cheezing progression. We'll see after it launches if this update nerfed the bone reward so much that it's not worth hunting down on the larger maps without the spirit board, since the candle was the only other reliable way to find the bone without risking death on large maps. (At least in my experience.)

I'm totally okay with the bone reward nerf in and of itself; I just hope they adjusted the map size modifier enough to make it worth hunting down on bigger maps with the added likelihood of sanity loss and risk of death those maps will have.

It sounds like a fuel explosion was caused by a fire that started across the street and spread.

Fair, but from back when I played a ton on my 360, a large number of a games' achievements were progression-based, sometimes entirely. That being said, tracking optional challenges within the save game itself can also be helpful in some instances.

For example, if there are challenges that require you to not use special weapons at all, and then you violate the challenge requirements, it could be grayed out to signify that the player locked themselves out of anything related to completing that challenge in that playthrough.

Resident Evil 4: Remake already does this to a degree, though my thought is that it would be most helpful in long rpgs, where it may not be clear after loading where you are in story or what you have and haven't done if the save hadn't been touched in months.

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TotesIllegit

joined 1 year ago