Text is identical, this is not AI, more like a cheap autoposting script. If AI was actually used, it could generate wildly different text every time, it could even use what user said in some post as a context to suggest something to him. That would actually be the only reason to use AI here.
4chan's /v/ is a great example of regular heavy astroturfing
Then, you look at what most people are playing right now, and it’s Skyrim.
As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.
Dread Delusion:
- Great plot, lore, and writing in general
- A lot of moral dilemmas to solve and hard choices to make
- Choices don't change much in gameplay, but they change a lot in writing and that is interesting to read
- Doesn't handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
- Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
- Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven't tried
- There are some minor bugs and glitches
If the site tries really hard, they can control serverside how many seconds of ad you watched to decide if you can access any content whatsoever. Something like this is already present on Twitch iirc. So in the endgame the only universal detection-proof solution I can imagine is AI/GPU based adblocker that will visually detect ads on your screen and overwrite them with something else without actually skipping.
I believe old style means linear threads and other oldschool UI choices, not just look/aesthetics. That one has tree comment structure similar to all redditlikes, which (I believe) is relatively a recent invention? Have you seen comment trees like this few decades ago?
When consuming APIs you often want JSON in successful scenario. Which means, if you also have JSON in unsuccessful scenario it's a bit more uniform, because you don't have to deal with JSON in one case and plaintext response in other. Also, it sometimes can be useful to have additional details there like server's stacktrace or some identifiers that help troubleshoot complex issues.
I got 401 from lemmy.world with the following response payload:
{
"success": false,
"error": {
"code": 403,
"message": "Posting & Uploading blocked from VPN/Tor"
}
}
PS: yeah, I know it says it's 403 in payload, but in response it's 401
I also use Proton VPN. Most issues were with DE servers I tried, multiple DE servers (like DE#526) didn't work for me, but some others seem to be working. I also tried some other countries and they were working.
But you have moderation. If you delete any illegal stuff and ban the user, you're clear, even if you're from France.
I think the big problem is the concept of state and corresponding geographical boundaries. If humanity could get rid of geographical binding of territories to states, it would stop all wars, and capitalism would work much better for everyone. Instead of states there could be some kind of unions and they could be represented in different geographical locations, and the infrastructure of any geographical location could be managed by cooperation of unions existing there.