I am not sure how correct you are but you are probably more correct than a lot of responses.

I didn't want to take any Risks. So did the fix first thing in the morning and had QAs doing tests all morning. Pushed the fixed build after lunch. The fix was really simple with a Unity made tool. It was actually clear and understandable, unlike the messes Unity usually ships.

That is kind of funny, sure it parses human speech but when you use the method for communicating letters and numbers very clearly, it breaks.

SleeplessCityLights

joined 3 days ago